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FeeFiFoFum *splat* goes the giants
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<blockquote data-quote="Stalker0" data-source="post: 8426704" data-attributes="member: 5889"><p>So let me challenge that slightly. Lets consider what we do now vs what we would need to do with this system change.</p><p></p><p><strong>INFREQUENT CALCULATIONS (only done once in a while by the DM)</strong></p><ol> <li data-xf-list-type="ol">Determine PC level</li> <li data-xf-list-type="ol"><span style="color: rgb(26, 188, 156)"><strong>Update PC ECL</strong></span></li> <li data-xf-list-type="ol">Determine PC XP Thresholds</li> </ol><p><strong>Encounter Calculations (aka what a DM will do most of the time)</strong></p><ol> <li data-xf-list-type="ol">Calculate Base Monster XP</li> <li data-xf-list-type="ol"><strong><span style="color: rgb(26, 188, 156)">Determine PC/Monster Style</span></strong></li> <li data-xf-list-type="ol"><strong><span style="color: rgb(26, 188, 156)">Modify XP for Encounter Type</span></strong></li> <li data-xf-list-type="ol">Modify XP for Monster Number</li> </ol><p>Encounter Type is two charts (and one of them is just a pure lookup so what modifier to use), and once you have set it, if you want to adjust monsters to "just the right amount" you don't have to keep referencing. Once set it works just like you do today, you add another monster, check the monster number chart to see if the modifier changes, rerun the formula with the updated base monster XP. Rinse and Repeat.... the encounter type modifier is actually the simplest thing here as its the part of the formula that is not changing, the monster number and base Xp are the values that change with number, so those are the calculations you keep updating.... which is what you do in the core system right now.</p><p></p><p>Now of course it is more complex than the base system, but is it really "that much more"?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8426704, member: 5889"] So let me challenge that slightly. Lets consider what we do now vs what we would need to do with this system change. [B]INFREQUENT CALCULATIONS (only done once in a while by the DM)[/B] [LIST=1] [*]Determine PC level [*][COLOR=rgb(26, 188, 156)][B]Update PC ECL[/B][/COLOR] [*]Determine PC XP Thresholds [/LIST] [B]Encounter Calculations (aka what a DM will do most of the time)[/B] [LIST=1] [*]Calculate Base Monster XP [*][B][COLOR=rgb(26, 188, 156)]Determine PC/Monster Style[/COLOR][/B] [*][B][COLOR=rgb(26, 188, 156)]Modify XP for Encounter Type[/COLOR][/B] [*]Modify XP for Monster Number [/LIST] Encounter Type is two charts (and one of them is just a pure lookup so what modifier to use), and once you have set it, if you want to adjust monsters to "just the right amount" you don't have to keep referencing. Once set it works just like you do today, you add another monster, check the monster number chart to see if the modifier changes, rerun the formula with the updated base monster XP. Rinse and Repeat.... the encounter type modifier is actually the simplest thing here as its the part of the formula that is not changing, the monster number and base Xp are the values that change with number, so those are the calculations you keep updating.... which is what you do in the core system right now. Now of course it is more complex than the base system, but is it really "that much more"? [/QUOTE]
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