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FeeFiFoFum *splat* goes the giants
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<blockquote data-quote="Lyxen" data-source="post: 8427166" data-attributes="member: 7032025"><p>Let's see who lies, my friend...</p><p></p><p></p><p></p><p>Oh yes, I went back to the PH, and I looked at the first so called utility power:</p><ul> <li data-xf-list-type="ul">Bless: Effect: Until the end of the encounter, all targets gain a +1 power bonus to attack rolls.</li> </ul><p>Oh yes, so much social and exploration. </p><p></p><p>Out of curiosity, I went for the whole list of the cleric:</p><ul> <li data-xf-list-type="ul">Cure Light Wounds: The target regains hit points as if it had spent a healing surge.</li> <li data-xf-list-type="ul">Divine Aid: The target makes a saving throw with a bonus equal to your Charisma modifier.</li> <li data-xf-list-type="ul">Sanctuary: The target receives a +5 bonus to all defenses. The effect lasts until the target attacks or until the end of your next turn.</li> <li data-xf-list-type="ul">Shield of Faith: The targets gain a +2 power bonus to AC until the end of the encounter.</li> </ul><p>All of these are linked to combat, except maybe Cure LIght Wounds, but not ONE of them is linked to exploration and even less social. So now who is the liar, pray tell ?</p><p></p><p></p><p></p><p>Ah yes, cantrips, great, all 4 of them, so much power for exploration and social... And all from one class. Fantastic.</p><p></p><p></p><p></p><p>As I've mentioned, rituals have many drawbacks, in particular the fact that they are very slow and cost a lot. That being said, I agree that rituals were one of the fine inventions of 4e, but still most of them are fairly useless. Come on, Discern lies allows you, after 10 minutes of rituals, to discern lies for 5 minutes ?</p><p></p><p></p><p></p><p>in 5e all classes have powers, a lot of them non-combat, in addition to the spells that many classes have.</p><p></p><p></p><p></p><p>Then what were you playing 4e for ? Again, I'm not saying that it's impossible to do what you did, but then, what was the point of playing 4e, of having a balanced system for all classes in combat, of burdening yourself with all these powers that were never used ? And where, in fact, the extremely few non-combat abilities were even more concentrated on a few classes than in other editions ?</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8427166, member: 7032025"] Let's see who lies, my friend... Oh yes, I went back to the PH, and I looked at the first so called utility power: [LIST] [*]Bless: Effect: Until the end of the encounter, all targets gain a +1 power bonus to attack rolls. [/LIST] Oh yes, so much social and exploration. Out of curiosity, I went for the whole list of the cleric: [LIST] [*]Cure Light Wounds: The target regains hit points as if it had spent a healing surge. [*]Divine Aid: The target makes a saving throw with a bonus equal to your Charisma modifier. [*]Sanctuary: The target receives a +5 bonus to all defenses. The effect lasts until the target attacks or until the end of your next turn. [*]Shield of Faith: The targets gain a +2 power bonus to AC until the end of the encounter. [/LIST] All of these are linked to combat, except maybe Cure LIght Wounds, but not ONE of them is linked to exploration and even less social. So now who is the liar, pray tell ? Ah yes, cantrips, great, all 4 of them, so much power for exploration and social... And all from one class. Fantastic. As I've mentioned, rituals have many drawbacks, in particular the fact that they are very slow and cost a lot. That being said, I agree that rituals were one of the fine inventions of 4e, but still most of them are fairly useless. Come on, Discern lies allows you, after 10 minutes of rituals, to discern lies for 5 minutes ? in 5e all classes have powers, a lot of them non-combat, in addition to the spells that many classes have. Then what were you playing 4e for ? Again, I'm not saying that it's impossible to do what you did, but then, what was the point of playing 4e, of having a balanced system for all classes in combat, of burdening yourself with all these powers that were never used ? And where, in fact, the extremely few non-combat abilities were even more concentrated on a few classes than in other editions ? [/QUOTE]
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