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FeeFiFoFum *splat* goes the giants
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<blockquote data-quote="HammerMan" data-source="post: 8427212" data-attributes="member: 84112"><p>so at level 2 a cleric can give bonuses to saves.... but I guess no one ever makes a save while exploreing... no poison no trap. no one ever makes a save in a social setting eaither...cause charm isn't a thing in D&D. (That is PHB only btw) </p><p></p><p>lets just look at some powers shall we</p><p><em><strong>All-encompassing Nature</strong></em> is a 2nd-level <a href="https://dnd4.fandom.com/wiki/Druid" target="_blank">druid</a> free action utility <a href="https://dnd4.fandom.com/wiki/Power" target="_blank">power</a>. It allows a Nature check to be made in place of an Arcana, Dungeoneering or Religion</p><p>I mean I can sure see why being better at knowing religon or how to construct a dungeon is really useful in most fights</p><p></p><p>Bardic Lore</p><p>Bard Utility 2</p><p>Using your magic to sharpen your memory, you recall an important piece of information that you picked up in a story or a song you heard in your travels.</p><p></p><p><strong><a href="https://dnd4.fandom.com/wiki/Daily_power" target="_blank">Daily</a> Effect:</strong> You use Arcana, Dungeoneering, History, Nature, or Religion to make a knowledge check, but instead of rolling a d20, resolve the check as if you had rolled a 20.</p><p>We always hear about bardic lore just being for combat... I mean who doesn't have a story about that beating a fight</p><p></p><p><strong>Beguiling tongue Effect:</strong> "You gain a +5 power bonus to your next Bluff, Diplomacy, or Intimidation check during this encounter</p><p></p><p>I mean really that wont help in social encounters... it's just like extra damage right?</p><p></p><p>Bounding Leap</p><p><strong>Effect:</strong> You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start, and the distance of the jump isn't limited by your speed.</p><p></p><p>no one ever has to jump when exploreing either...I mean that is pretty much just combat when people jump... never to sneak, or to get in someplace</p><p></p><p>Hunters tune </p><p><strong>Effect:</strong> Until the end of your next turn, the target gains a +5 power bonus to Stealth checks and doesn't take a penalty to Stealth checks for moving more than 2 squares or running.</p><p><strong><a href="https://dnd4.fandom.com/wiki/Sustained_duration" target="_blank">Sustain minor</a>:</strong> The effect persists if the target is within range.</p><p></p><p>I mean stealth is never part of COmbat is War... why would anyone want to help someone else be more stealthy in CAW, I can't come up with a situation</p><p></p><p>Eyes of the hawk</p><p><strong>Effect:</strong> You make a Perception check with a +10 power bonus.</p><p></p><p>I mean nobody in a CaW player would want to be able to precive things better would they? I mean what advantage could that give anyone outside of rolling to hit and damage...</p><p></p><p>Perfect recall </p><p><strong>Trigger:</strong> You would make an Intelligence check</p><p><strong>Effect:</strong> You make a History check in place of the Intelligence check.</p><p></p><p>I guess nobody has ever made an Int check outside of combat either, cause having a bonus to remember things isn't good for exploration or social situations</p><p></p><p>Path of the Monkey </p><p><strong>Prerequisite:</strong> You must have a simian beast companion <strong>Effect:</strong> Until the end of the encounter or until your beast companion is killed or becomes unconscious, you gain a climb speed equal to your speed, and a +4 power bonus on Acrobatics checks.</p><p></p><p>now why would traveling like a monkey help you in an exploration based game... I mean really.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8427212, member: 84112"] so at level 2 a cleric can give bonuses to saves.... but I guess no one ever makes a save while exploreing... no poison no trap. no one ever makes a save in a social setting eaither...cause charm isn't a thing in D&D. (That is PHB only btw) lets just look at some powers shall we [I][B]All-encompassing Nature[/B][/I] is a 2nd-level [URL='https://dnd4.fandom.com/wiki/Druid']druid[/URL] free action utility [URL='https://dnd4.fandom.com/wiki/Power']power[/URL]. It allows a Nature check to be made in place of an Arcana, Dungeoneering or Religion I mean I can sure see why being better at knowing religon or how to construct a dungeon is really useful in most fights Bardic Lore Bard Utility 2 Using your magic to sharpen your memory, you recall an important piece of information that you picked up in a story or a song you heard in your travels. [B][URL='https://dnd4.fandom.com/wiki/Daily_power']Daily[/URL] Effect:[/B] You use Arcana, Dungeoneering, History, Nature, or Religion to make a knowledge check, but instead of rolling a d20, resolve the check as if you had rolled a 20. We always hear about bardic lore just being for combat... I mean who doesn't have a story about that beating a fight [B]Beguiling tongue Effect:[/B] "You gain a +5 power bonus to your next Bluff, Diplomacy, or Intimidation check during this encounter I mean really that wont help in social encounters... it's just like extra damage right? Bounding Leap [B]Effect:[/B] You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start, and the distance of the jump isn't limited by your speed. no one ever has to jump when exploreing either...I mean that is pretty much just combat when people jump... never to sneak, or to get in someplace Hunters tune [B]Effect:[/B] Until the end of your next turn, the target gains a +5 power bonus to Stealth checks and doesn't take a penalty to Stealth checks for moving more than 2 squares or running. [B][URL='https://dnd4.fandom.com/wiki/Sustained_duration']Sustain minor[/URL]:[/B] The effect persists if the target is within range. I mean stealth is never part of COmbat is War... why would anyone want to help someone else be more stealthy in CAW, I can't come up with a situation Eyes of the hawk [B]Effect:[/B] You make a Perception check with a +10 power bonus. I mean nobody in a CaW player would want to be able to precive things better would they? I mean what advantage could that give anyone outside of rolling to hit and damage... Perfect recall [B]Trigger:[/B] You would make an Intelligence check [B]Effect:[/B] You make a History check in place of the Intelligence check. I guess nobody has ever made an Int check outside of combat either, cause having a bonus to remember things isn't good for exploration or social situations Path of the Monkey [B]Prerequisite:[/B] You must have a simian beast companion [B]Effect:[/B] Until the end of the encounter or until your beast companion is killed or becomes unconscious, you gain a climb speed equal to your speed, and a +4 power bonus on Acrobatics checks. now why would traveling like a monkey help you in an exploration based game... I mean really. [/QUOTE]
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