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<blockquote data-quote="Lyxen" data-source="post: 8427739" data-attributes="member: 7032025"><p>Believe me, I love the concept of the Warlord and would love to play one again in another edition (Battlemaster gives a good approximation though), but the 4e is purely artificial, giving powers that are like the other leaders, them jumping through hoops backwards to try (and fail) to justify how they could work without magic.</p><p></p><p></p><p></p><p>Right, let's say 500 spells and powers, one third of that is still 166, so about 20 times more than the overall sum of non-combat related powers that you could milk out of 4e. QED.</p><p></p><p></p><p></p><p>Wrong, see above.</p><p></p><p></p><p></p><p>They are called archetypes, you know, and every class gets them between level 1 and 3 (and not only some classes at level 2). You should know this if you played 5e to level 20... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p></p><p>If you are taking a pure fighter and putting everything only into fighting, including all your feats, yes, just as you would if you took a sorcerer and took only combat spells. Same principle, same effect.</p><p></p><p></p><p></p><p>Good for you. For me, it did not let me play anything else than extremely rigid archetypes while pushing a miniature across a grid. Some of the archetypes (Warlord, Swordmage) where really interesting, though.</p><p></p><p></p><p></p><p>First, it's not a flaw in itself, it's waaayyyy better than depriving everyone of spells, and second, battlemaster has no spells and is really cool, does almost everything a warlord could do in combat, and can be a commander of armies as well as in 4e.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8427739, member: 7032025"] Believe me, I love the concept of the Warlord and would love to play one again in another edition (Battlemaster gives a good approximation though), but the 4e is purely artificial, giving powers that are like the other leaders, them jumping through hoops backwards to try (and fail) to justify how they could work without magic. Right, let's say 500 spells and powers, one third of that is still 166, so about 20 times more than the overall sum of non-combat related powers that you could milk out of 4e. QED. Wrong, see above. They are called archetypes, you know, and every class gets them between level 1 and 3 (and not only some classes at level 2). You should know this if you played 5e to level 20... :p If you are taking a pure fighter and putting everything only into fighting, including all your feats, yes, just as you would if you took a sorcerer and took only combat spells. Same principle, same effect. Good for you. For me, it did not let me play anything else than extremely rigid archetypes while pushing a miniature across a grid. Some of the archetypes (Warlord, Swordmage) where really interesting, though. First, it's not a flaw in itself, it's waaayyyy better than depriving everyone of spells, and second, battlemaster has no spells and is really cool, does almost everything a warlord could do in combat, and can be a commander of armies as well as in 4e. [/QUOTE]
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