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FeeFiFoFum *splat* goes the giants
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<blockquote data-quote="HammerMan" data-source="post: 8427932" data-attributes="member: 84112"><p>I will be honest (maybe loose some geek cred) I have never read wheel of time. my idea of extraordinary (as apposed to supernatural that in and of it self I don't discount as martial) is peak human +1. </p><p></p><p>let me explain, if I can find a person on tic tok (god I am old why do I have a tic tok) or youtube doing something that is 1 in a million being lucky and good.... I want fighters rogues (all heroes actually) to be able to do such, and maybe push beyond it.</p><p></p><p>Example out of my butt: the world record long jump is about 30ft (there are decimals I round up so about) I think if I make a 5e fighter that is athletic by mid level (I will say 7th level but I am not married to the level exactly) it might take a roll, but if it does it should be one the fighter can make reasonable (your mileage may vary on what is reasonable) and by (what i would call) high level of like 15th be able to do it easy... by epic boon territory should consider it a little hop.</p><p></p><p>Supernatural (but still martial) I think of Beowulf and Hercules (and comic book characters) There should be options for (not spells) warriors to do supernatural things (like you said this is a high fantasy game)</p><p></p><p>Examples out of my butt: </p><p>Batman dodges the auto hit omaga beams (in D&D a short rest/encounter or daily evasion that works on no save effects)</p><p>Berrick Dundarian cuts his hand and the blood bursts the sword on to fire that burns targets he hits without burning/melting his blade</p><p>Captain America, Winter Soldier, and Black Panther out run cars.</p><p>Now all three of these CAN be done with spells (shield elemental weapon and a mix of haste and expeditions retreat) so we know having the effects doesn't break the game, but if I want a hero that doesn't cast spells but is just 'that good' I can't.</p><p>Hercules changes the course of a river to clean out a stable... I don't know if I have a 1-1 spell for this but again, he was just 'that strong/that good'</p><p>Jamie Lannister issues a challenge and 5 guys charge him, with one swing he slices 3 of the five and within a few second the other two are down... in 4e come and get it worked real well to emulate that feat...5e not so much.</p><p>The Belmounts fight with whips that allow them to bind targets, trip targets, and even swing on them... if thorn whip (or what ever the druid cantrip is called) can make a 30ft melee attack that does d6's of damage and pulls 10ft, why can't a fighter or rouge (anyone really) have the choice to use a d6 whip that can pull 10ft?</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8427932, member: 84112"] I will be honest (maybe loose some geek cred) I have never read wheel of time. my idea of extraordinary (as apposed to supernatural that in and of it self I don't discount as martial) is peak human +1. let me explain, if I can find a person on tic tok (god I am old why do I have a tic tok) or youtube doing something that is 1 in a million being lucky and good.... I want fighters rogues (all heroes actually) to be able to do such, and maybe push beyond it. Example out of my butt: the world record long jump is about 30ft (there are decimals I round up so about) I think if I make a 5e fighter that is athletic by mid level (I will say 7th level but I am not married to the level exactly) it might take a roll, but if it does it should be one the fighter can make reasonable (your mileage may vary on what is reasonable) and by (what i would call) high level of like 15th be able to do it easy... by epic boon territory should consider it a little hop. Supernatural (but still martial) I think of Beowulf and Hercules (and comic book characters) There should be options for (not spells) warriors to do supernatural things (like you said this is a high fantasy game) Examples out of my butt: Batman dodges the auto hit omaga beams (in D&D a short rest/encounter or daily evasion that works on no save effects) Berrick Dundarian cuts his hand and the blood bursts the sword on to fire that burns targets he hits without burning/melting his blade Captain America, Winter Soldier, and Black Panther out run cars. Now all three of these CAN be done with spells (shield elemental weapon and a mix of haste and expeditions retreat) so we know having the effects doesn't break the game, but if I want a hero that doesn't cast spells but is just 'that good' I can't. Hercules changes the course of a river to clean out a stable... I don't know if I have a 1-1 spell for this but again, he was just 'that strong/that good' Jamie Lannister issues a challenge and 5 guys charge him, with one swing he slices 3 of the five and within a few second the other two are down... in 4e come and get it worked real well to emulate that feat...5e not so much. The Belmounts fight with whips that allow them to bind targets, trip targets, and even swing on them... if thorn whip (or what ever the druid cantrip is called) can make a 30ft melee attack that does d6's of damage and pulls 10ft, why can't a fighter or rouge (anyone really) have the choice to use a d6 whip that can pull 10ft? [/QUOTE]
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