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FeeFiFoFum *splat* goes the giants
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<blockquote data-quote="Oofta" data-source="post: 8440838" data-attributes="member: 6801845"><p>Yeah, I filed that one under lesson learned. Especially because they fly and could fly in, fireball, fly out in the scenario I had set up. IIRC I broke them up into two initiatives and played them a bit "dumb" but it was still touch and go. This was during our first 5E campaign so my memory is a bit hazy. </p><p></p><p>Could have been worse, like the time I TPKed most of the group in 3.0 when orcs were getting critical hits with greataxes (which had a X3 crit multiplier) left and right. The wizard ran saw the rest of her group get mowed down. One of those "I'll put this orc encampment here and they won't be stupid enough to do a direct assault, right?" moments.</p><p></p><p>In any case, point is that combats by their very nature in D&D will hit times when what I thought would be easy combats are hard, hard combats are easy. Just the nature of the game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8440838, member: 6801845"] Yeah, I filed that one under lesson learned. Especially because they fly and could fly in, fireball, fly out in the scenario I had set up. IIRC I broke them up into two initiatives and played them a bit "dumb" but it was still touch and go. This was during our first 5E campaign so my memory is a bit hazy. Could have been worse, like the time I TPKed most of the group in 3.0 when orcs were getting critical hits with greataxes (which had a X3 crit multiplier) left and right. The wizard ran saw the rest of her group get mowed down. One of those "I'll put this orc encampment here and they won't be stupid enough to do a direct assault, right?" moments. In any case, point is that combats by their very nature in D&D will hit times when what I thought would be easy combats are hard, hard combats are easy. Just the nature of the game. [/QUOTE]
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