Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Feeling argumentative?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 100206" data-attributes="member: 710"><p>I think the Hit Die idea is okay.</p><p>The more Hit Dies a character his, the more experienced he is. A character with many hit dies has earned them by surviving several threats...</p><p>A wizard capable of throwing a fireball is not so easy to be intimidated. But a Barbarian of the same level already encountered some wizards throwing fireballs - AT HIM... No reason to become shaken by someone a wizard doesn`t fear...</p><p></p><p>A Will Save is a save against mental influence due to magical (or supernatural) means. A Barbarians mind is quite easy (getting hit, hit, becoming angry, hitting harder), so it is easy to influence him by magic. A Wizard on the other hand, thinks in complex magic formulas...</p><p>A Fortitude Save is a save against a influence at your body that harms you.</p><p></p><p>Intimidating isn`t something that influences your mind (magically) or your body (at least not to directly harm it.).</p><p>So I think 10+Hit Dies is the best DC for it.</p><p></p><p>--------</p><p></p><p>To the Diplomacy thing: It might sound interesting, at the first glance, to make some kind of "combat" around Diplomacy. </p><p>(Bard: I throw a new Argument at him. </p><p>D20+Diplomacy = 31. </p><p>Opponent: 21. </p><p>Bard: Great, that hit. I inflict 1d6+CHA = 9 points of argumental damage...)</p><p>Rogue: Okay, know I try to use his argument, and try to make him contradict himself. I roll Bluff 23. </p><p>Opponent rolls 21. </p><p>Rogue: Great, I did it. 1d6 + 3d6 (sneak) contradictary damage + INT. Haha. Now that will hurt is position!)</p><p>But on the other hand, Roleplaying is more than just rolling some dies. If you really want to have fun with "diplomacy", it might be better to roleplay it. That`s not easy, and especially if someone is not very eleborate, it might become hard. The best way might be to throw some arguments, and using their "quality" as a modifier to combat.</p><p>(The other way - first rolling and then roleplaying the result, is especially useful if both, player and DM find good - and bad - arguments fast enough...)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 100206, member: 710"] I think the Hit Die idea is okay. The more Hit Dies a character his, the more experienced he is. A character with many hit dies has earned them by surviving several threats... A wizard capable of throwing a fireball is not so easy to be intimidated. But a Barbarian of the same level already encountered some wizards throwing fireballs - AT HIM... No reason to become shaken by someone a wizard doesn`t fear... A Will Save is a save against mental influence due to magical (or supernatural) means. A Barbarians mind is quite easy (getting hit, hit, becoming angry, hitting harder), so it is easy to influence him by magic. A Wizard on the other hand, thinks in complex magic formulas... A Fortitude Save is a save against a influence at your body that harms you. Intimidating isn`t something that influences your mind (magically) or your body (at least not to directly harm it.). So I think 10+Hit Dies is the best DC for it. -------- To the Diplomacy thing: It might sound interesting, at the first glance, to make some kind of "combat" around Diplomacy. (Bard: I throw a new Argument at him. D20+Diplomacy = 31. Opponent: 21. Bard: Great, that hit. I inflict 1d6+CHA = 9 points of argumental damage...) Rogue: Okay, know I try to use his argument, and try to make him contradict himself. I roll Bluff 23. Opponent rolls 21. Rogue: Great, I did it. 1d6 + 3d6 (sneak) contradictary damage + INT. Haha. Now that will hurt is position!) But on the other hand, Roleplaying is more than just rolling some dies. If you really want to have fun with "diplomacy", it might be better to roleplay it. That`s not easy, and especially if someone is not very eleborate, it might become hard. The best way might be to throw some arguments, and using their "quality" as a modifier to combat. (The other way - first rolling and then roleplaying the result, is especially useful if both, player and DM find good - and bad - arguments fast enough...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feeling argumentative?
Top