taotad
Explorer
Diplomacy
How many ranks you have in diplomacy,governs how many arguments you can think of.
When involved in discussions you battle your intellect with another, inventing arguments and counter-arguments as you go along.
When you initialize an argument with another character, you roll d20 and add your total bonus in diplomacy.
The character you argue with, does the same.
If you as the initializer scores the highest, you win the first argument and lower your opponents rank in diplomacy by one, until the end of the disussion.
If the other character (not the initializer) wins the argument, he/she gains the initiative and the story repeats over again.
The first character to hit 0 ranks looses without any thoughts left on the subject.
Two professionals or academics could argue for a long time about a single subject, while two blacksmiths would easily agree to the best way of tempering steel...
I think using this system would have to be reserved to rare occasions, but I also find the system in the DMG (hostile -> friendly) more based on feelings, then intellect.
What do you folks think?
How many ranks you have in diplomacy,governs how many arguments you can think of.
When involved in discussions you battle your intellect with another, inventing arguments and counter-arguments as you go along.
When you initialize an argument with another character, you roll d20 and add your total bonus in diplomacy.
The character you argue with, does the same.
If you as the initializer scores the highest, you win the first argument and lower your opponents rank in diplomacy by one, until the end of the disussion.
If the other character (not the initializer) wins the argument, he/she gains the initiative and the story repeats over again.
The first character to hit 0 ranks looses without any thoughts left on the subject.
Two professionals or academics could argue for a long time about a single subject, while two blacksmiths would easily agree to the best way of tempering steel...
I think using this system would have to be reserved to rare occasions, but I also find the system in the DMG (hostile -> friendly) more based on feelings, then intellect.
What do you folks think?