The rules in the 2014 DMG are explicit: the PC has to tell you what they are doing before they get to make the check.But that's what makes 5e "5e," per OP's question! Less "rulings, not rules" and more "roll to resolve the task." IMO
The rules in the 2014 DMG are explicit: the PC has to tell you what they are doing before they get to make the check.But that's what makes 5e "5e," per OP's question! Less "rulings, not rules" and more "roll to resolve the task." IMO
That is how I do skill checks.The rules in the 2014 DMG are explicit: the PC has to tell you what they are doing before they get to make the check.
I think you can run 5e in a way that centers rulings over rules; 5e definitely took inspiration from the OSR on that front. I just doubt that rulings over rules play (for example, largely eschewing ability/skill checks) is the norm in 5e play culture. It's not part of what makes 5e "5e." In fact, if I were to describe how an OSR game is different from 5e to someone, I would emphasize things like rulings over rules, the answer is not on your character sheet, etc.That is how I do skill checks.
At the same time, @Malmuria has a point. The chain reaction
Wisdom (Passive Perception) → Intelligence (Investigation) → Dexterity (Thieves Tools / Slight)
doesnt leave much room for narrative agency.
I kinda run monsters that way. Similarly, monsters respond to illusions by player characters in an automated way. I want a "neutral" method to determine if a monster "decides" to interact with the illusion, and sometimes that means a Passive Investigation check followed by a Wisdom save.
I try to deal with Passive Perception by giving a sensorial detail, such as a visual description noticing a book case is set inside the wall, without making it clear that it is a secret door.
That isn't true. Remember the first principles of 5E design: the GM presents the situation, the PC(s) describe their action, and the GM decides whether or not to ask for a ability check.That is how I do skill checks.
At the same time, @Malmuria has a point. The chain reaction
Wisdom (Passive Perception) → Intelligence (Investigation) → Dexterity (Thieves Tools / Slight)
doesnt leave much room for narrative agency.
GM: You see a short hallway [presents the situation]That isn't true. Remember the first principles of 5E design: the GM presents the situation, the PC(s) describe their action, and the GM decides whether or not to ask for a ability check.
THAT is narrative agency.
I don't think you'll need to wait for 6e to fix 5e's shortcomings. Level Up probably has fixed some of them by now.5e was a step back to simpler systems and more traditional play. 6e will fix 5e's shortcomings. That's how this works.
That is what I mean by "narrative adjudication".That isn't true. Remember the first principles of 5E design: the GM presents the situation, the PC(s) describe their action, and the GM decides whether or not to ask for a ability check.
THAT is narrative agency.
I think you can run 5e in a way that centers rulings over rules; 5e definitely took inspiration from the OSR on that front. I just doubt that rulings over rules play (for example, largely eschewing ability/skill checks) is the norm in 5e play culture. It's not part of what makes 5e "5e." In fact, if I were to describe how an OSR game is different from 5e to someone, I would emphasize things like rulings over rules, the answer is not on your character sheet, etc.
I am pretty forgiving when it comes to social interactions, specifically. A lot of players aren't necessarily good "actors" and I think it is enough for them to give me approach and intent.But I know DMs who allow their players say stuff like, "I roll Persuasion to see if I can get the guard to let us thru the door".
OrGM: You see a short hallway [presents the situation]
P: I search for traps [describes their action]
GM: ok, make a perception check [call for ability check]
Maybe detecting traps is a less good example for normal 5e play?GM: You see a short hallway [presents the situation]
P: I search for traps [describes their action]
GM: ok, make a perception check [call for ability check]