Lanefan
Victoria Rules
Adventure-path-like campaigns (or portions thereof) can still work just fine; the key is to not have the final piece be what has the deadline. For example for an embedded-in-campaign adventure series where one pretty much directly leads to the next you might storyboard out something like:This a big part of why I avoid adventure paths. I always want downtime to be part of the campaign.
Campaign gets to a certain point then...
Adventure A
Adventure B (deadline = midwinter's day)
Adventure C (deadline = 15 days after key moment in adventure B)
Adventure D
Adventure E
(Adventure F) - if required should things go awry in D or E
...then campaign continues with other things.
Here, you've loads of room for downtime everywhere except maybe the lead-up to B and for sure the gap between B and C. Hell, at some points they might even take mid-adventure downtime (I've both played and DMed this occurrence countless times) where they go back to town, train up, divide what loot they've found so far, resupply, maybe revive their dead if necessary, and then head back in for attempt number two.