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<blockquote data-quote="wolfpunk" data-source="post: 98121" data-attributes="member: 699"><p>I think I would do it something like this...</p><p></p><p>Debates, negotiations, and haggling</p><p></p><p>When a character begins a verbal encounter with a NPC the situation is resolved in the following fashion. </p><p> First, the DM decides which skill is the primary factor in the verbal encounter. This could be any skill such as Appraise, Diplomacy, or Knowledge. </p><p> Second, the DM and player then roll 1d20 and add their appropriate number of ranks to the result. The DM and player then add synergy bonuses from perform, bluff, and sense motive if applicable. Having at least two ranks in one of these skills allows you to add a +2 bonus to your dice roll, if you have two or more ranks in more then one of those skills you gain a +2 for each of them. The DM may rule that you may apply your Intelligence, Wisdom, or Charisma modifier if applicable. </p><p> Third, after adding all modifiers to the dice roll compare the results. Whoever has the higher roll has made the first “hit” in the verbal encounter. The difference of the rolls is subtracted from the ranks of the losing opponent. So if the player ends up with a total score of 27, and the npc has a total score of 22, then the npc would lose 5 ranks in the appropriate skill. Treat this as a temporary loss of skill ranks that applies only while invovled in the current verbal encounter. </p><p> Whoever loses all their ranks in the appropriate skill first loses the verbal encounter.</p><p></p><p>I don't know if that is more simple or complex, more efficient or less efficient but it has a good start I think.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 98121, member: 699"] I think I would do it something like this... Debates, negotiations, and haggling When a character begins a verbal encounter with a NPC the situation is resolved in the following fashion. First, the DM decides which skill is the primary factor in the verbal encounter. This could be any skill such as Appraise, Diplomacy, or Knowledge. Second, the DM and player then roll 1d20 and add their appropriate number of ranks to the result. The DM and player then add synergy bonuses from perform, bluff, and sense motive if applicable. Having at least two ranks in one of these skills allows you to add a +2 bonus to your dice roll, if you have two or more ranks in more then one of those skills you gain a +2 for each of them. The DM may rule that you may apply your Intelligence, Wisdom, or Charisma modifier if applicable. Third, after adding all modifiers to the dice roll compare the results. Whoever has the higher roll has made the first “hit” in the verbal encounter. The difference of the rolls is subtracted from the ranks of the losing opponent. So if the player ends up with a total score of 27, and the npc has a total score of 22, then the npc would lose 5 ranks in the appropriate skill. Treat this as a temporary loss of skill ranks that applies only while invovled in the current verbal encounter. Whoever loses all their ranks in the appropriate skill first loses the verbal encounter. I don't know if that is more simple or complex, more efficient or less efficient but it has a good start I think. [/QUOTE]
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