Three_Haligonians
First Post
Hey all,
So, I'm working on a problem solving challenge for my players- how to get a big heavy object off a high place and down onto the ground with as little damage/destruction as possible.
So, after I work out the various heights and weights involved, I started looking into possible answers myself, in case they need a hint or two, I don't want this to drive this game into a "mathmatical block". One of the first things I asked myself was "how can magic help?" and I found myself answering "feather fall" seems like a good solution".
But here is where the funny thing came in. I looked it up and to my surprise, the spell works creature and object size, not weight. So it is easier to feather fall a heavy dense but small object than it is a large but lightweight one. Truthfully, that's kinda odd to me but certainly not a major problem.
Then I started to think, since it is not based on weight - couldn't you use the spell like an elevator? Rather than cast it on the whole party, just cast it on one large object that they can all stand on. Or instead of carrying something large, balance it on something smaller and then just cast the spell on -that-.
I mean, the spell itself states that any creature under its effects can carry up to their maximum load and so I assume that means if they are past it, the spell fails but what about objects?
Is it just me? Am I reading too much into this? Or can you see some potential loopholes in the RAW that can be abused?
J from Three Haligonians
So, I'm working on a problem solving challenge for my players- how to get a big heavy object off a high place and down onto the ground with as little damage/destruction as possible.
So, after I work out the various heights and weights involved, I started looking into possible answers myself, in case they need a hint or two, I don't want this to drive this game into a "mathmatical block". One of the first things I asked myself was "how can magic help?" and I found myself answering "feather fall" seems like a good solution".
But here is where the funny thing came in. I looked it up and to my surprise, the spell works creature and object size, not weight. So it is easier to feather fall a heavy dense but small object than it is a large but lightweight one. Truthfully, that's kinda odd to me but certainly not a major problem.
Then I started to think, since it is not based on weight - couldn't you use the spell like an elevator? Rather than cast it on the whole party, just cast it on one large object that they can all stand on. Or instead of carrying something large, balance it on something smaller and then just cast the spell on -that-.
I mean, the spell itself states that any creature under its effects can carry up to their maximum load and so I assume that means if they are past it, the spell fails but what about objects?
Is it just me? Am I reading too much into this? Or can you see some potential loopholes in the RAW that can be abused?
J from Three Haligonians
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