bodhi
First Post
Nail said:There's really no math necessary.
Objects that have Feather Fall cast on them fall at a rate of 60 feet per round.
Objects that do not have Feather Fall cast on them, even if they are on top of an object with Feather Fall cast on it, fall at the normal speed.
Dr. Awkward said:I'm having trouble reconciling your last sentence with anything that makes any kind of sense at all.
I believe what he's saying is that, for example:
Wally the Wizard falls off a cliff, casts feather fall, and starts to fall at 60fpr. Next round, Fred the Fighter falls off the same cliff. Now, if Fred misses Wally, it's easy. Fred takes 1d6 damage per 10', Wally takes no damage (unless it's a really long fall). If Fred lands on Wally, then they both fall at Fred's falling speed, and both take 1d6/10' damage.
Fred does not have feather fall cast on him, so even though he is on top of Wally (who does), he falls at the normal rate. Wally's "fall rate" is only 60' per round, but he's being pushed downwards by Fred.