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Feint+sneak attack and imp. feint
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<blockquote data-quote="Camarath" data-source="post: 1062654" data-attributes="member: 11987"><p>From SRD</p><p>FULL-ROUND ACTIONS</p><p>A full-round action requires an entire round to complete. Thus, it can’t be coupled with a standard or a move action, though if it does not involve moving any distance, you can take a 5-foot step.</p><p></p><p>Full Attack</p><p>If you get more than one attack per round because your base attack bonus is high enough, because you fight with two weapons or a double weapon or for some special reason you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.</p><p>The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.</p><p>If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.</p><p></p><p></p><p>A full attack action is a full round action comprised of multiple attacks.</p><p>From SRD</p><p>Feinting in Combat: You can also use Bluff to mislead an opponent in melee combat (so that it can’t dodge your next attack effectively). To feint, make a Bluff check opposed by your target’s Sense Motive check, but in this case, the target may add its base attack bonus to the roll along with any other applicable modifiers.</p><p>If your Bluff check result exceeds this special Sense Motive check result, your target is denied its Dexterity bonus to AC (if any) for the <strong>next</strong> melee attack you make against it. This attack must be made on or before your next turn.</p><p></p><p>Only on your next attack is the target denied its Dexterity bonus to AC.</p><p></p><p>From SRD</p><p>IMPROVED FEINT [GENERAL]</p><p>Prerequisites: Int 13, Combat Expertise.</p><p>Benefit: You can make a Bluff check to feint in combat as a <strong>move action</strong>.</p><p>Normal: Feinting in combat is a <strong>standard action</strong>.</p><p></p><p>You can not substtute standard or move action for attacks when using a Full Attack. So you can not feint in place of your attacks. With impoved feint your can feint as a move action and then make a single attack as a standard action. You get either a one full round action a round or you get a move action and a standard action.</p></blockquote><p></p>
[QUOTE="Camarath, post: 1062654, member: 11987"] From SRD FULL-ROUND ACTIONS A full-round action requires an entire round to complete. Thus, it can’t be coupled with a standard or a move action, though if it does not involve moving any distance, you can take a 5-foot step. Full Attack If you get more than one attack per round because your base attack bonus is high enough, because you fight with two weapons or a double weapon or for some special reason you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones. The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks. If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first. A full attack action is a full round action comprised of multiple attacks. From SRD Feinting in Combat: You can also use Bluff to mislead an opponent in melee combat (so that it can’t dodge your next attack effectively). To feint, make a Bluff check opposed by your target’s Sense Motive check, but in this case, the target may add its base attack bonus to the roll along with any other applicable modifiers. If your Bluff check result exceeds this special Sense Motive check result, your target is denied its Dexterity bonus to AC (if any) for the [b]next[/b] melee attack you make against it. This attack must be made on or before your next turn. Only on your next attack is the target denied its Dexterity bonus to AC. From SRD IMPROVED FEINT [GENERAL] Prerequisites: Int 13, Combat Expertise. Benefit: You can make a Bluff check to feint in combat as a [b]move action[/b]. Normal: Feinting in combat is a [b]standard action[/b]. You can not substtute standard or move action for attacks when using a Full Attack. So you can not feint in place of your attacks. With impoved feint your can feint as a move action and then make a single attack as a standard action. You get either a one full round action a round or you get a move action and a standard action. [/QUOTE]
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Feint+sneak attack and imp. feint
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