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Feint Whispers Chapter 7: Blood, Sweat, and Fears.
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<blockquote data-quote="jasamcarl" data-source="post: 1562082" data-attributes="member: 1251"><p>All through the night, the scouts come in with reports of faint tracks and odd noises that point to a nearby goblin presense, most likely that of their own scouts. Still, they choose not to engage the Evenwood army, the greater bulk remaining encamped around the black stone.</p><p></p><p>When daylight does come, it provides little warmth and almost none of the noises usually associated with woodland light. It's as if the creatures of the forest were aware of the blight that was about to besmirch their land.</p><p></p><p>OOC Toki: Jericho just has to give the order and we will proceed with combat. At your disposal are five formations composed as follows: 400 heavy pikemen, 400 light archers, 100 scouts (light infantry with both ranged and melee), 100 engineers, and 100 Knights (elite heavy cavalry). You can implement you pincer plan, but wait for the tactical map to develop so we can do it within the rules. The engineers can set up temporary fortifications (trenches, picket lines, around any unit you wish. Jericho can also secund, or join with one of these formations to lead it personally; this is strongly recommended because he is only 5th level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So choose which one on your next post.</p><p></p><p>OOC Everyone else: You still have time to observe or prepare. Tactical mass combat rounds are in minutes while you will still be working in the 6 second frame. Don't worry, I haven't skimped on your challenges either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jasamcarl, post: 1562082, member: 1251"] All through the night, the scouts come in with reports of faint tracks and odd noises that point to a nearby goblin presense, most likely that of their own scouts. Still, they choose not to engage the Evenwood army, the greater bulk remaining encamped around the black stone. When daylight does come, it provides little warmth and almost none of the noises usually associated with woodland light. It's as if the creatures of the forest were aware of the blight that was about to besmirch their land. OOC Toki: Jericho just has to give the order and we will proceed with combat. At your disposal are five formations composed as follows: 400 heavy pikemen, 400 light archers, 100 scouts (light infantry with both ranged and melee), 100 engineers, and 100 Knights (elite heavy cavalry). You can implement you pincer plan, but wait for the tactical map to develop so we can do it within the rules. The engineers can set up temporary fortifications (trenches, picket lines, around any unit you wish. Jericho can also secund, or join with one of these formations to lead it personally; this is strongly recommended because he is only 5th level. :) So choose which one on your next post. OOC Everyone else: You still have time to observe or prepare. Tactical mass combat rounds are in minutes while you will still be working in the 6 second frame. Don't worry, I haven't skimped on your challenges either. :) [/QUOTE]
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