Fellow DM, How do you handle Hit Point at each new level ?

MoonZar

Explorer
Hello,

When your player character are level up and they roll a 1 on the Hit Point dice, do you allow them to roll again or do you have houses rules about how to handle HP ?

Well usually i was according the average hp if someone roll bellow it. But with time i have see the fact that mostly all my players got much better HP (About 75 % of the maximum HP). When people have at least the average of the HD this seem to advantage class with d10 and d8 beside the class with d4 don't see much change to got a 2 instead of a 1 on a d4.

When people have more HP the balance of the system seem to be hurt. This make all spell with damage like fireball less usefull and this more hard for the caster class. The cleric have more trouble to heal all the character in the group because they have much more HP. People don't care anymore with Trap encounter because they are not as dangerous as they should be for their CR. The only way to help the wizard and cleric in these situation should be to give at least the average on each dice of healing and damage but this seem ridiculous to me.

Also if people have so more HP, the little weapon are less use because they simply do not enought damage and they don't use anymore the feat toughness because this doesn't worth it if u already have many HP.

Many of you will tell me to balance the monster and npc in consequense but the probleme is still there, if monster have more HP, the PC wizard spell who do damage are not that powerful and don't worth it a higher level. The light weapon don't worth it anymore. The cleric don't have enought cure to heal his group.

What do you think about this balance issue ?

Thanks you !
 
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Sometimes we allow rerolls, but just as often, we let it fall where it lies. The crappier the luck someone has had over several levels, the more likely we are to allow a reroll, or stick in a "Deus ex Machina" to rectify cruel fate. :)
 


When I run a game, they get whatever they roll on the die. But I'm a big meany as people tell me. :D

In the game I'm playing in if we roll less then half of the max we get half of the die. So a fighter gets at least 5 hit points, a rogue gets at least 3 hit points, etc
 

1d4 classes- as rolled
1d6 classes- as rolled
1d8 classes- reroll on 1
1d10 classes- reroll on 1 or 2
1d12 classes- reroll on 1, 2, or 3.

joe b.
 

Average, no rolling involved. (E.g., 4.5 per d8. So a Cleric 4 with Con 10 has: 8 + 3*4.5 = 21.5 = 21.)
 

MoonZar said:
When your player character are level up and they roll a 1 on the Hit Point dice, do you allow them to roll again or do you have houses rules about how to handle HP ?

Since everyone seems to hate the idea of having to keep bad rolls, I use the following rule:

You can reroll your hit die once, but you have to keep the second roll, even if it's worse than the first one.

If a player rolling a d10 wants to risk rerolling a 4, they can. But if they roll a 1, that's what they have to keep. In practice, players only seem to be rerolling 1s and 2s and I didn have one player roll two 1s.
 

Rolled a 1? Huh? Didn't see it. I deny it. Didn't happen. Roll again. ... What, 1 again? Here, let me... there, 3. Take it. Don't tell anyone.

I prefer not rolling -- either take average or 3/4 or something. Max for high powered games.
 

Any player may choose to take the average before rolling. .5 HP are gained but not treated as a true HP until another .5 HP is taken.

Non-fighters may reroll a one (classes with a d8 or lower).

Fighers may reroll on a one or a two (classes with a d10 or higher).

The Second reroll is final even if it's another one.
 


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