MoonZar
Explorer
Hello,
When your player character are level up and they roll a 1 on the Hit Point dice, do you allow them to roll again or do you have houses rules about how to handle HP ?
Well usually i was according the average hp if someone roll bellow it. But with time i have see the fact that mostly all my players got much better HP (About 75 % of the maximum HP). When people have at least the average of the HD this seem to advantage class with d10 and d8 beside the class with d4 don't see much change to got a 2 instead of a 1 on a d4.
When people have more HP the balance of the system seem to be hurt. This make all spell with damage like fireball less usefull and this more hard for the caster class. The cleric have more trouble to heal all the character in the group because they have much more HP. People don't care anymore with Trap encounter because they are not as dangerous as they should be for their CR. The only way to help the wizard and cleric in these situation should be to give at least the average on each dice of healing and damage but this seem ridiculous to me.
Also if people have so more HP, the little weapon are less use because they simply do not enought damage and they don't use anymore the feat toughness because this doesn't worth it if u already have many HP.
Many of you will tell me to balance the monster and npc in consequense but the probleme is still there, if monster have more HP, the PC wizard spell who do damage are not that powerful and don't worth it a higher level. The light weapon don't worth it anymore. The cleric don't have enought cure to heal his group.
What do you think about this balance issue ?
Thanks you !
When your player character are level up and they roll a 1 on the Hit Point dice, do you allow them to roll again or do you have houses rules about how to handle HP ?
Well usually i was according the average hp if someone roll bellow it. But with time i have see the fact that mostly all my players got much better HP (About 75 % of the maximum HP). When people have at least the average of the HD this seem to advantage class with d10 and d8 beside the class with d4 don't see much change to got a 2 instead of a 1 on a d4.
When people have more HP the balance of the system seem to be hurt. This make all spell with damage like fireball less usefull and this more hard for the caster class. The cleric have more trouble to heal all the character in the group because they have much more HP. People don't care anymore with Trap encounter because they are not as dangerous as they should be for their CR. The only way to help the wizard and cleric in these situation should be to give at least the average on each dice of healing and damage but this seem ridiculous to me.
Also if people have so more HP, the little weapon are less use because they simply do not enought damage and they don't use anymore the feat toughness because this doesn't worth it if u already have many HP.
Many of you will tell me to balance the monster and npc in consequense but the probleme is still there, if monster have more HP, the PC wizard spell who do damage are not that powerful and don't worth it a higher level. The light weapon don't worth it anymore. The cleric don't have enought cure to heal his group.
What do you think about this balance issue ?
Thanks you !
Last edited: