Fellow DM, How do you handle Hit Point at each new level ?

It allows for randomness, decreases the chance of a low hit point total, allows a low roll to become a better one as levels are gained and makes it difficult to capitalize on a lucky roll for the life of the PC.

And it lets the player roll a handful of dice all at once! Fun!
 

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I don't use any random factors in character creation or level advancement.


All character creation is point buy, and characters always get a set amount of hit points per level, based on their hit die (either 1/2 HD +1 +Con bonus, or 3/4 HD + Con bonus).
 

Frukathka said:
Huh, is this variant in the DMG?

No, just an alternate method I've heard mentioned many times. It's either popular or has a vocal minority. I've done the math on it and it's a pretty reasonable method. It doesn't raise the average roll all too much, yet gives players the satisfaction of getting another chance (and in the case of non-wizards another, etc.).
 

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