Hit points as luck

I think it depends on the amount of HP, and how they are utilized. I generally compare PC HP to the kind of damage a mid range weapon does when I classify what HP represents.

In D&D, and other similar systems; HP is usually a single pool of points, often in a large numbers relative to weapon damage, that grows as the PC becomes more powerful. So HP at 1st level is the PCs ability to sustain physical damage, how physically tough the PC's body is. As they gain levels and HP, it becomes not only toughness, but also a combination of luck, stamina, and prowess in combat. PCs have to be "worn down" before they actually take physical damage, with only the last wound (the hit that kills them) actually representing physical damage. It also helps to justify how fast "natural healing" occurs, as HP can be fully restored with a good night's rest.

With a system like Mythras; where HP is more on par with a mid range weapon, and doesn't increase as PCs become more powerful, HP is always just physical toughness. Which also justifies why "natural healing" takes days, weeks, or even months. Someone smashing your arm with a sword, probably breaking bones and gashing it open, takes a long time to recover from.
 

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