Ferret
Explorer
I thought of this one someone was talking about how long it took to open doors by kicking them in, and perhaps can you make the strength check? My answer was:
I was going to do I line of "lesser" armours and only got round to doing this:
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Hammer boots : These chunky looking boots, are almost weightless, but have steel sole, a half inch thick, and are extremely sturdy. And have fine silk cords cross over giving them a strong grip around the foot. When put on, and tied in (Full action for both) the wearer may kick at a door, enacting a knock spell, with unlimited charges. Whilst wearing them you gain a +4 bonus to all stability when on firm ground.
Faint Transmutation; CL: 3th; Craft Wondrous Item, Knock, Sturdy boots (2gp), Fine silk thread 2ft(40 cp); Price:16,052gp; Cost: 8,052gp +320 XP
I was going to do I line of "lesser" armours and only got round to doing this:
Mushroom armour: Crafted by the most skilled leather workers and herbalists this Mushroom armour has all the qualities of a masterwork padded armour. Whilst mainly used by Svirfneblin, it is also produced by Myconoids; some has even filtered up to the surface. It has an altered Glitterdust effect usable 6 times a day; instead of causing blindness the spores it exudes cause drossiness and act like a lullaby spell.
Faint Conjuration; CL 5th; Craft Magic Arms and Armour, Glitterdust, Lullaby; Price 34,590; Cost 17,377 + 680 XP
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