Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
[Festival of Dreams] 5e Squad preview
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="spinmd" data-source="post: 8016852" data-attributes="member: 19965"><p>The PCs just cleared out the Ragesians in Alydi Gap Outpost at the end of last session, so the big battle will probably be next session which is July 18.</p><p></p><p>Now that I read the squad design in more detail, I see how it can speed things up and I like it. The table is helpful. It probably would need to be toned down to accurately reflect the damage output of CR 4 - 8. Any resistance from players about essentially auto damage? Or increased math gaming with the removal of variables on the attack?</p><p></p><p>Back to adventure 4, am I missing something with the Gallo Archers? The way I see it, the PCs should target the Squads of Steppengard Soldiers from 600 feet until they reach melee combat and focus fire with the archers. Even with the Steppengard Soldiers constant advantage on the Dex save, the archers will average 22.5 damage per attack. With 2 squads that is 20 attacks during the 600 foot/10 round close and essentially kills all 8 Steppengard soldiers squads. Even with active catapults (if the PCs fail the sabotage), the combination of an Int check with disadvantage to target (range plus archers moving each round) and a save with advantage, the archers should survive catapult attacks while Steppengard's forces close.</p></blockquote><p></p>
[QUOTE="spinmd, post: 8016852, member: 19965"] The PCs just cleared out the Ragesians in Alydi Gap Outpost at the end of last session, so the big battle will probably be next session which is July 18. Now that I read the squad design in more detail, I see how it can speed things up and I like it. The table is helpful. It probably would need to be toned down to accurately reflect the damage output of CR 4 - 8. Any resistance from players about essentially auto damage? Or increased math gaming with the removal of variables on the attack? Back to adventure 4, am I missing something with the Gallo Archers? The way I see it, the PCs should target the Squads of Steppengard Soldiers from 600 feet until they reach melee combat and focus fire with the archers. Even with the Steppengard Soldiers constant advantage on the Dex save, the archers will average 22.5 damage per attack. With 2 squads that is 20 attacks during the 600 foot/10 round close and essentially kills all 8 Steppengard soldiers squads. Even with active catapults (if the PCs fail the sabotage), the combination of an Int check with disadvantage to target (range plus archers moving each round) and a save with advantage, the archers should survive catapult attacks while Steppengard's forces close. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
[Festival of Dreams] 5e Squad preview
Top