In Combat when it says Bonus Actions can be provided by spending a luck die, does this simply mean additional actions, e.g. in addition to the 2 a human usually gets, or should I be looking for distinct language (as in 5th ed D&D) stating something is performed as a bonus action?
As I look into running this for a small group, likely using Death on Ascalon, I'm curious about the logistics of running combat. If 5 players are facing 5 enemies, it seems like for each enemy I need to track hit points, status on each of the status tracks, and how many rounds since they moved at least 10 feet to negate the pinned down effect. That seems like a lot, especially that last one. And since the rules seem to suggest making NPCs using normal character creation rules, should they each have a LUC pool too?
As I look into running this for a small group, likely using Death on Ascalon, I'm curious about the logistics of running combat. If 5 players are facing 5 enemies, it seems like for each enemy I need to track hit points, status on each of the status tracks, and how many rounds since they moved at least 10 feet to negate the pinned down effect. That seems like a lot, especially that last one. And since the rules seem to suggest making NPCs using normal character creation rules, should they each have a LUC pool too?