I'm going to be running Zeitgeist soon using 4e.
One of my players wants to play a ranger with the gunslinger theme. He wants to take Ammunition Clip at level 5, and Alchemical Launcher at level 10. Using the At-Will power Rapid Shot he can attack each creature in or adjacent to a square. If he does this with grenades, he can fire up to 3 grenades and each attacks every target in a burst 1, with misses doing half damage. So opponents are guaranteed to be attacked by at least 2 and probably 3 grenades.
This seems somewhat excessive to me, especially for an at-will power. And while level 10 is a long way off, I'd like to give him some kind of ruling now, rather than pulling the rug from under his feet down the line.
Does anyone have experience of running Zeitgeist with these kind of powers, or any thoughts on how grenades should interact with this kind of power? Even the Twin Strike power that attacks two opponents feels like it gets a major boost from grenades.
One of my players wants to play a ranger with the gunslinger theme. He wants to take Ammunition Clip at level 5, and Alchemical Launcher at level 10. Using the At-Will power Rapid Shot he can attack each creature in or adjacent to a square. If he does this with grenades, he can fire up to 3 grenades and each attacks every target in a burst 1, with misses doing half damage. So opponents are guaranteed to be attacked by at least 2 and probably 3 grenades.
This seems somewhat excessive to me, especially for an at-will power. And while level 10 is a long way off, I'd like to give him some kind of ruling now, rather than pulling the rug from under his feet down the line.
Does anyone have experience of running Zeitgeist with these kind of powers, or any thoughts on how grenades should interact with this kind of power? Even the Twin Strike power that attacks two opponents feels like it gets a major boost from grenades.
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