Fey template?

EricNoah

Adventurer
Anyone know of a fun/interesting fey-related template in print somewhere? Don't need the details, just where I can find it. I'm looking to augment some animals. :) Thanks
 

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don't know about in print, but i do remember someone posting a half-fey template on the CC boards awhile ago...
 

There were seelie and unseelie templates on the Planescape mailing list a while back; they were made to make "D&D"-ized creatures that have their mythological roots as fey into fey. Don't have them save, tho, but someone like Ashy or one of the other denizens of the PSML might be able to help you out.
 

I came up with a half-fey template for Angelsboi, and it's probably on the House Rules forum somewhere. I'm at work now, but when I get back home in a few hours, I'll put it in here if you want.

Oh yeah, and . . . lemme get the unseelie beast and seelie beast templates from my High Fantasy: Savannah Knights storyhour.

Look for them on this thread in a sec.
 

Fey Beast Templates:
Terra is inhabited by a whole ecosphere of creatures, full of diversity, but out of which only a few demonstrate significant intelligence. On Gaia, however, nearly all the creatures one encounters possess at least some small gleam of intelligence—a mysterious, magical awareness. Such creatures come in two varieties. The simplest differentiations would be ‘light and dark’ or ‘good and evil,’ but the demeanor of these creatures is far more subtle. The terms “Seelie” and “Unseelie,” while historically localized to northern Europe, have been adopted by most English-speakers to discuss these fey creatures.

Seelie creatures are characterized by light-heartedness and fickle benevolence, while Unseelie creatures are known for capriciousness. Additionally, all creatures of Gaia, even animals, are possessed of a unique aura that lets anyone who sees the creature recognize it as foreign to Terra, as if something was not quite normal with the animal. Though typically Seelie creatures are beautiful and Unseelie are ugly and twisted, sometimes appearances can mislead. A shaggy, emaciated pony might be a Seelie creature whose appearance is a test for the kindness of travelers, while myths tell of Unseelie creatures that have unearthly beauty, their dark magnificence concealing their viscious natures.

Creating an Unseelie Beast:
Unseelie Beast is a template that can be applied to any animal with an intelligence of at least 1. The creature’s type becomes “magical beast,” but it is also considered an “animal” for the sake of spells, effects, and skills. It uses all the base creature’s statistics and special abilities except as noted here.
Hit Dice: Change to d6.
Speed: Same as the base creature.
AC: Same as the base creature, but it gains a deflection bonus equal to its Charisma bonus (if any).
Attacks and Damage: The same as the base creature.
Special Qualities: An unseelie beast retains all the special qualities of the base creatures and also gains the following ones:
  • Darkvision with unlimited range.
  • Light Blindness. Abrupt exposure to bright light, such as sunlight or the Daylight spell, blinds the Unseelie Beast for 1 round. In addition, it suffers a –1 penalty to all attack rolls, saves, and checks while operating in bright light.
  • Spell resistance equal to twice its hit dice (minimum 2).
  • Scare at will (DC 5).
  • Invisibility at will while in its natural terrain (whether on Gaia or Terra). However, the creature cannot attack while invisible. It can become visible as a standard action.
Saves: Same as the base creature.
Abilities: The same as the base creature, except that the unseelie beast’s intelligence raises to at least 3, and it gains a +4 bonus to Dexterity.
Skills: Same as the base creature, plus it has Hide +6 and Move Silently +6.
Feats: Same as the base creature.
__________________________________________
Climate/Terrain: Same as the base creature.
Organization: Same as the base creature.
Challenge Rating: Up to 3HD, as base creature. 4 HD or higher, as base creature +1.
Treasure: None.
Alignment: Usually Chaotic Neutral (Evil).
Advancement: Same as the base creature.


Creating a Seelie Beast:
Seelie Beast is a template that can be applied to any animal with an intelligence of at least 1. The creature’s type becomes “magical beast,” but it is also considered an “animal” for the sake of spells, effects, and skills. It uses all the base creature’s statistics and special abilities except as noted here.
Hit Dice: Change to d6.
Speed: Same as the base creature.
AC: Same as the base creature, but it gains a deflection bonus equal to its Charisma bonus (if any).
Attacks and Damage: The same as the base creature.
Special Qualities: An unseelie beast retains all the special qualities of the base creatures and also gains the following ones:
  • Low-light vision.
  • Spell resistance equal to twice its hit dice (minimum 2).
  • Hypnotism at will (DC 5).
  • Invisibility at will while in its natural terrain (whether on Gaia or Terra). However, the creature cannot attack while invisible. It can become visible as a standard action.
Saves: Same as the base creature.
Abilities: The same as the base creature, except that the unseelie beast’s intelligence raises to at least 3, and it gains a +4 bonus to Dexterity.
Skills: Same as the base creature, plus it has Hide +6 and Move Silently +6.
Feats: Same as the base creature.
__________________________________________
Climate/Terrain: Same as the base creature.
Organization: Same as the base creature.
Challenge Rating: Up to 3HD, as base creature. 4 HD or higher, as base creature +1.
Treasure: None.
Alignment: Usually Chaotic Neutral (Good).
Advancement: Same as the base creature.
 
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Blood of the High Fey Template:
The magical nature of the High Fey allows them to crossbreed with virtually any humanoid creature. This occasionally occurs after a mortal has been enticed or charmed into the Faerie Realms, where he or she lives in timeless pleasure until the whim of the Fey determines it is time for the outsider to go back to Terra, though most often it is simply a High Fey bedding with a Middle or Low Fey. Most half-fey children are born in the Faerie Realm to dryads, nymphs, or other feminine spirits, but sometimes women emerge from Gaia pregnant with half-Satyr children, or a nymph might remain on Terra long enough to bear the child of a handsome human lover.

Feyblood children always appear more exotic and magical than their mortal counterparts, occasionally more fragile, but charged with the enchanting power of their fey blood. Even people with a Fey ancestor retain the same otherworldly appearance. Their appearance usually betrays their nature—flawless skin for nymph blood, shaggy legs and subtle horns for the son of a satyr, leaves constantly stuck in the hair of the daughter of a dryad, and almost always very vivid, piercing eyes.

Creating a Blood of the High Fey character:
“Blood of the High Fey” is a template that can be added to any Humanoid or Monstrous Humanoid (referred to hereafter as the “base creature”). The creature type changes to “Fey.” It uses all the base creature’s statistics and special abilities except as noted here.

Special Attacks: A High Feyblood character retains all the special attacks of the base creature and also gains the following.
Fey Influence (Sp): To reflect the various heritages of High Feyblood characters, choose two of the following spells. The High Feyblood can use his or her powers in an appropriate form to use either spell once per day as a spell-like ability. Possible spells: cause fear, change self, charm person, ghost sound, sleep, speak with animals, or speak with plants. Others may be added at the GM’s approval. This spell-like ability functions as though cast by a sorcerer of the character’s level, or of 10th level, whichever is lower.
Special Qualities: A Feyblood character retains all the special qualities of the base creature and also gains the following.
  • Feysight. If the character is descended from a Seelie Fey, she gains Low-light vision. If she has Unseelie blood, she has Darkvision, but also suffers Light Blindness. Abrupt exposure to bright light, such as sunlight or the Daylight spell, blinds the High Feyblood for 1 round. In addition, she suffers a –1 penalty to all attack rolls, saves, and checks while operating in bright light.
  • Damage Reduction: The Feyblood has DR 5/cold iron or wood. The true High Fey can only be readily harmed by items native to the land of the Fey. Magic affects them normally, but any manner of heat-forged weapon is part of humanity’s world, and thus not sympathetically aligned with the Fey. Cold iron weapons, however, are forged without being fired, simply beaten into shape with pure strength or melded with magic. Cold iron and wood can harm High Feybloods normally.
  • Vulnerability to Iron: A Feyblood character takes 1 extra point of damage whenever she takes damage from a cold iron weapon.
Abilities: Increase from the base creature as follows: Str -2, Dex +2, Con +0, Int +0, Wis +0, Cha +4.
Skills: As the base creature, plus a +2 racial bonus to Animal Empathy, Hide, and Move Silently checks. The High Feyblood also automatically can speak Sylvan.
Challenge Rating: Up to 3 HD, same as the base creature. 4 HD or more, base creature's CR +1.
Equivalent Character Level: Same as the base creature +2.
 
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{begin plug} There is a half-fey template in Joe's Book of Enchantment. There is also a Prestige Class "Fey Disciple" where at 10th level the character becomes a Fey. {end plug} The half-fey template is similar to Ryan's Fey Beast Template but the granted powers are completely different. Mine are based more on the nymph and dryad abilities and less so on the seelie/unseelie paradigm. The sample creature is the half-fey/half-lion. Technically these are only in print if you download the PDF and print the appropriate pages.

Joe Mucchiello
Throwing Dice Games
http://www.throwingdice.com

Edit: no seelie/unseelie-ness in my Fey.
 
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This doesn't have much to do with an actual template, but it's still fey-oriented. In Asgard issue 2 there was the Feyspeaker prestige class, which is geared toward sorcerers and bards, granting them spellcasting powers based on group-spellcasting (like in fey circle-dances). Also, as the class progresses, the feyspeaker develops several different abilities, chosen from a list of about a dozen.
 

Manual of the Planes suggests (on page 211) applying the half-celestial template to an elf to create a Seelie creature and the half-fiend template to an elf to create an Unseelie creature.

There will be an article in Dragon #301 that has an Unseelie template, as well.

Johnathan
 

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