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First Post
So, long story short, I loved the Eladrin in 4th edition, but their recent appearance in Unearthed Arcana? Well, it left me feeling cold. Doesn't do the race justice at all. Still... I think there's some untapped potential here.
Back in 4e, the Feywild was ruled over by the Court of Stars, a great byzantine conclave of archfey and their loyal minions, divided into various factions; the Summer Fey, the Winter Fey, the Green Fey, the Gloaming Fey, and the Sea Lords. And Eladrin belonged to all of those factions, taking on distinctive traits as a result. This was even given a nod for players with the Winterkin Eladrin variant race.
Now, the odds of WoTC bringing back Eladrin as their own race, with subraces based on courtly affiliation, are pretty much nonexistent. But, hey, if I like the idea, why not write it up myself? So, that's what I'm here to do; I'd love to have help in tweaking this race and making it stand on its own - without being overpowered. Or underpowered, because I actually tried to be cautious with the subrace abilities here.
Eladrin
Ability Score Modifiers: +1 Intelligence, +1 Charisma
Size: Medium
Speed: 30 feet
Vision: Darkvision 60 feet
Faerie Resistances: You have Advantage on saving throws against being Charmed, and are Immune to magical Sleep.
Tread the Paths Unseen: You can cast Misty Step with this trait. Once you have used this trait, you must complete a short rest or a long rest before you can use it again.
Feywild Courtier: You belong to one of the factions of the Court of Stars, which informs your further traits as a subrace. Choose the Summer Fey, Winter Fey, Green Fey, Gloaming Fey or Sea Lord faction.
Summer Fey:
Ability Score Increase: +1 Charisma
Faerie Glibness: You have Proficiency in Persuasion and Deception.
Winter Fey:
Ability Score Increase: +1 Constitution
Heart of Ice: You have Resistance to Cold damage.
Green Fey:
Ability Score Increase: +1 Wisdom
Heed the Beasts and Trees: You can communicate simple ideas with Beast type creatures, Plant type creatures, and actual plants. Unlike the Speak with Animals or Speak with Plants spells, you cannot command the obedience of any creature or plant you talk to, but you may be able to persuade them to do small favors for you at the DM's discretion.
Gloaming Fey:
Ability Score Increase: +1 Intelligence
Mystic Birthright: You know 1 cantrip of your choice from the Warlock or Wizard spell lists. Intelligence is your spellcasting ability score for this cantrip.
Sea Lord:
Ability Score Increase: +1 Strength
Amphibious: You can breathe air and water.
Watertreader: You have a Swim speed of 30 feet.
Back in 4e, the Feywild was ruled over by the Court of Stars, a great byzantine conclave of archfey and their loyal minions, divided into various factions; the Summer Fey, the Winter Fey, the Green Fey, the Gloaming Fey, and the Sea Lords. And Eladrin belonged to all of those factions, taking on distinctive traits as a result. This was even given a nod for players with the Winterkin Eladrin variant race.
Now, the odds of WoTC bringing back Eladrin as their own race, with subraces based on courtly affiliation, are pretty much nonexistent. But, hey, if I like the idea, why not write it up myself? So, that's what I'm here to do; I'd love to have help in tweaking this race and making it stand on its own - without being overpowered. Or underpowered, because I actually tried to be cautious with the subrace abilities here.
Eladrin
Ability Score Modifiers: +1 Intelligence, +1 Charisma
Size: Medium
Speed: 30 feet
Vision: Darkvision 60 feet
Faerie Resistances: You have Advantage on saving throws against being Charmed, and are Immune to magical Sleep.
Tread the Paths Unseen: You can cast Misty Step with this trait. Once you have used this trait, you must complete a short rest or a long rest before you can use it again.
Feywild Courtier: You belong to one of the factions of the Court of Stars, which informs your further traits as a subrace. Choose the Summer Fey, Winter Fey, Green Fey, Gloaming Fey or Sea Lord faction.
Summer Fey:
Ability Score Increase: +1 Charisma
Faerie Glibness: You have Proficiency in Persuasion and Deception.
Winter Fey:
Ability Score Increase: +1 Constitution
Heart of Ice: You have Resistance to Cold damage.
Green Fey:
Ability Score Increase: +1 Wisdom
Heed the Beasts and Trees: You can communicate simple ideas with Beast type creatures, Plant type creatures, and actual plants. Unlike the Speak with Animals or Speak with Plants spells, you cannot command the obedience of any creature or plant you talk to, but you may be able to persuade them to do small favors for you at the DM's discretion.
Gloaming Fey:
Ability Score Increase: +1 Intelligence
Mystic Birthright: You know 1 cantrip of your choice from the Warlock or Wizard spell lists. Intelligence is your spellcasting ability score for this cantrip.
Sea Lord:
Ability Score Increase: +1 Strength
Amphibious: You can breathe air and water.
Watertreader: You have a Swim speed of 30 feet.