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General Tabletop Discussion
*TTRPGs General
FFG Star Wars & Other Roleplaying Games Aren't Going Away After All
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<blockquote data-quote="Von Ether" data-source="post: 7939668" data-attributes="member: 15582"><p>Reality check:</p><p>That is the catch 22 for TTRPGs, a publish or perish industry, isn't it? If you stop making new stuff, you are a "dead" game and your sales stop.</p><p></p><p>But at some point you run out of reasonable ideas for new books or you have rules bloat. So for many companies, they clear the decks with a new edition, which bring on it's own heartache with fans and splits your audience. (I know dudes who pullout their 2e FR stuff any chance they get and still think WotC is a conspiracy to make money. [duh.])</p><p></p><p>Audience desires</p><p>Ideally for many gamers, they want to buy a core book that never changes (and they never have to buy again until the binding falls apart) along with supplements to go on and on for decades after (or more likely like the library of potential supplements they could buy if they ever decide they need a change of pace.)</p><p></p><p>Between those desires and that reality check, it's hard to make a business model that threads the needle. Which is where I can see why WotC is putting out content veeery slowly.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 7939668, member: 15582"] Reality check: That is the catch 22 for TTRPGs, a publish or perish industry, isn't it? If you stop making new stuff, you are a "dead" game and your sales stop. But at some point you run out of reasonable ideas for new books or you have rules bloat. So for many companies, they clear the decks with a new edition, which bring on it's own heartache with fans and splits your audience. (I know dudes who pullout their 2e FR stuff any chance they get and still think WotC is a conspiracy to make money. [duh.]) Audience desires Ideally for many gamers, they want to buy a core book that never changes (and they never have to buy again until the binding falls apart) along with supplements to go on and on for decades after (or more likely like the library of potential supplements they could buy if they ever decide they need a change of pace.) Between those desires and that reality check, it's hard to make a business model that threads the needle. Which is where I can see why WotC is putting out content veeery slowly. [/QUOTE]
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FFG Star Wars & Other Roleplaying Games Aren't Going Away After All
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