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FFG Star Wars & Other Roleplaying Games Aren't Going Away After All
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<blockquote data-quote="ActiveNick" data-source="post: 7939679" data-attributes="member: 6979548"><p>I agree about RPG revenues being tiny in comparison to the rest, they're essentially at the same level as an accounting rounding error to be honest, and I've heard this from other TTRPG publishers who manage smaller "big IPs". That said, this was a move by Asmodee, not Disney. FFG started on the right foot with the RPGs, but this "layoff & reorg" is a pure corporate cutthroat move on Asmodee's part can only negatively affect their products. I mean how can you justify cutting expenses by laying off a team when their products have been 90% out of stock for ages, therefore hurting their ability to generate revenue?</p><p></p><p>I also agree that we have plenty of books, both for the FFG Star Wars RPG and in the wider Star Wars universe of books and material. That said, there's still a wealth of opportunities to publish two types of books given everything that has not been covered to date + the material from the new movies:</p><ul> <li data-xf-list-type="ul"><strong>Locations Sourcebooks: </strong>There's so much here, new planets, new species, new vehicles, new ships, new equipment, etc.</li> <li data-xf-list-type="ul"><strong>Adventure Modules: </strong>There's so few of these. Only 3 hardcovers for EoE, and 2 for AoR and FaD each.</li> </ul><p>Now, I know that Adventure Modules don;t sell as much since players typically skip them, but I would be 100% of if Asmodee/FFG took a page from WotC and published adventure books like those for D&D 5E where each book as a GM section and a player section. You could essentially merge location sourcebooks and adventures together into the same book. Each "location" book could therefore include the following:</p><ul> <li data-xf-list-type="ul">Unique planet / system with various locations, cities, maps, points of interest, lore, history, etc.</li> <li data-xf-list-type="ul">Playable species based on aliens from that planet</li> <li data-xf-list-type="ul">New enemies, NPCs, and creatures for GMs to throw at you.</li> <li data-xf-list-type="ul">New equipment, ships, vehicles, and other gear related to that location.</li> <li data-xf-list-type="ul">Adventure module set in that location that makes use of all the above.</li> </ul></blockquote><p></p>
[QUOTE="ActiveNick, post: 7939679, member: 6979548"] I agree about RPG revenues being tiny in comparison to the rest, they're essentially at the same level as an accounting rounding error to be honest, and I've heard this from other TTRPG publishers who manage smaller "big IPs". That said, this was a move by Asmodee, not Disney. FFG started on the right foot with the RPGs, but this "layoff & reorg" is a pure corporate cutthroat move on Asmodee's part can only negatively affect their products. I mean how can you justify cutting expenses by laying off a team when their products have been 90% out of stock for ages, therefore hurting their ability to generate revenue? I also agree that we have plenty of books, both for the FFG Star Wars RPG and in the wider Star Wars universe of books and material. That said, there's still a wealth of opportunities to publish two types of books given everything that has not been covered to date + the material from the new movies: [LIST] [*][B]Locations Sourcebooks: [/B]There's so much here, new planets, new species, new vehicles, new ships, new equipment, etc. [*][B]Adventure Modules: [/B]There's so few of these. Only 3 hardcovers for EoE, and 2 for AoR and FaD each. [/LIST] Now, I know that Adventure Modules don;t sell as much since players typically skip them, but I would be 100% of if Asmodee/FFG took a page from WotC and published adventure books like those for D&D 5E where each book as a GM section and a player section. You could essentially merge location sourcebooks and adventures together into the same book. Each "location" book could therefore include the following: [LIST] [*]Unique planet / system with various locations, cities, maps, points of interest, lore, history, etc. [*]Playable species based on aliens from that planet [*]New enemies, NPCs, and creatures for GMs to throw at you. [*]New equipment, ships, vehicles, and other gear related to that location. [*]Adventure module set in that location that makes use of all the above. [/LIST] [/QUOTE]
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