Fiction Teaser - Cliché

Fiction Teaser - Cliché

This is from my Mother of Dreams storyhour. If you're interested, read more.

Allar knelt next to the muddy footprint on the cavern floor. “I don’t like this. It could be a dark Elf.”

They were quiet for a moment, and then Babb snorted in amusement. “Allar, you think about this stuff way too much. He was probably just in a rush to get that crap out there off his feet. I mean, why do you get so worried every time somebody says ‘dark Elf’?”

Allar took a slow breath, and said, “My parents were killed by dark Elves.”

Lacy and David looked away uncomfortably. Babb managed to look solemn for just a moment, however, and then he laughed.

“I’m sorry,” he said, trying to hold back his chuckles. “This wasn’t recent or something, was it? Because,” he laughed again, “no offense, but isn’t that a little . . . cliché?”

David glared angrily at Babb, but Lacy sheepishly grinned. Allar was too shocked by what Babb had said to reply.

“I mean,” Babb continued, smiling at Allar’s dismay, “haven’t most professional adventurers lost their parents? Lirensce did. Lacy and I did. Heck, Crassus didn’t even leave his home town until his father died of syphillis.”

Allar sputtered and turned away. Lacy shot Babb a scolding look.

Babb grumbled. “What’s the big deal?” the Geidon asked. “At least his parents were killed by something interesting. Mine died in an avalanche. Do you know how common avalanches are in the mountains? Pretty damned common.”




So, what is cliché in gaming and fantasy fiction? Why are those clichés bad, and what can we do with them to make them interesting? Lots of adventurers have no families, which makes sense for why they'd be wanderers and such, but how do you motivate those characters to create interesting stories? Heck, how does the life of an adventurer affect someone, honestly?
 
Last edited:

log in or register to remove this ad

RangerWickett said:
Lots of adventurers have no families, which makes sense for why they'd be wanderers and such, but how do you motivate those characters to create interesting stories?

Lot's of adventurers don't have families because the players can't be bothered with coming up with an interesting story. Sad but true. :(
 

This is just a cheap way to get people to read your Story Hour!!!

...good job!

As for families, I like having them at least alive if only for adventure ideas(not always getting capture/killed/etc though). As for MY Story Hour(:p), two of the character's don't speak about their parents, as it isn't really important and they DID have families...well, one character's family died when the Death Star blew up Alderaan, but she grew UP with a family!

The two character's families are very very important. One is the the heir to an Empire of planets, and the other has know knowledge of his parents or family at all...though they DID exist and it eventually becomes an important plot point. [/pimping one of the few Star Wars story hours thats also updated daily]
 

True, true. But we're not discussing acceptance of these cliches. We're discussing ways to take these rather trite elements of the gaming we love, and make them original or compelling. Give characters personal problems they have to overcome in addition to their heroic challenges. It makes for a more compelling narrative, and in my experience it's more fun to be strong in some areas and weak in others, and then to challenge yourself to become strong.
 

Honestly, from what I've seen at least, most PCs avoid having families is because sometimes DMs see the family as free plot ideas and end up killing/torturing/etc the family just to get the character on an adventure. Why have a family if they're just going to die or get beat up every single time?
 

Unless the player tells me specifically about the PC's family, I just assume they're not important. Even when they do tell me about it, I don't normally use it for plot hooks, unless something is just too rich to pass up.

I've got one player who likes for his (PC's) family to have been gruesomely slain and another who likes to have killed his own family. Whatever works for them.
 

Ankh-Morpork Guard said:
Honestly, from what I've seen at least, most PCs avoid having families is because sometimes DMs see the family as free plot ideas and end up killing/torturing/etc the family just to get the character on an adventure. Why have a family if they're just going to die or get beat up every single time?
Ah, there's a good solution for that. Your character hates his family. If he's evil, that's justification enough for simply ignoring any lame your-dad-has-been-kidnapped plot hook. If he's good, it's a bit trickier but it can still be done.
 

Remove ads

Top