Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fictional positioning and currency rules in 4e.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AeroDm" data-source="post: 5560596" data-attributes="member: 13650"><p>This is a cool issue and I don't mean for this response to sound dismissive, so please read it as though I'm trying to paint similar arguments from a new angle.</p><p></p><p>Video games have a tremendous leg up on table-top RPGs in being able to instantly compute tons of variables to allow for incredible system depth and balance (to say nothing of visuals). They stumble, though, in being able to facilitate free-form or creative play outside what they predicted. That is where table-top games excel.</p><p></p><p>It feels to me that when people get hung up on stuff like fictional positioning or "can a snake be knocked prone" they are shooting for the worst of both worlds. For a system to consistently resolve those questions, it would have to be as limited an environment as a video game but, instead of dealing in decimals, still be constrained by variables from 1-20 and limited to intergers. </p><p></p><p>Don't get me wrong, I too want an elegant system that rapidly resolves issues and I think discussing limitations is the best way to spur ideas that lead to such a system. It often, though, feels like a core part of the desire for consistent resolution is a lack of trust in the DM. Yet we still let the DM build encounters, decide what skills are useful in a skill challenge, or decide the emotional response of NPCs. There are tons of opportunities for a bad DM to be bad, but it often feels like we are diminishing opportunities for good DMs to be good.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 5560596, member: 13650"] This is a cool issue and I don't mean for this response to sound dismissive, so please read it as though I'm trying to paint similar arguments from a new angle. Video games have a tremendous leg up on table-top RPGs in being able to instantly compute tons of variables to allow for incredible system depth and balance (to say nothing of visuals). They stumble, though, in being able to facilitate free-form or creative play outside what they predicted. That is where table-top games excel. It feels to me that when people get hung up on stuff like fictional positioning or "can a snake be knocked prone" they are shooting for the worst of both worlds. For a system to consistently resolve those questions, it would have to be as limited an environment as a video game but, instead of dealing in decimals, still be constrained by variables from 1-20 and limited to intergers. Don't get me wrong, I too want an elegant system that rapidly resolves issues and I think discussing limitations is the best way to spur ideas that lead to such a system. It often, though, feels like a core part of the desire for consistent resolution is a lack of trust in the DM. Yet we still let the DM build encounters, decide what skills are useful in a skill challenge, or decide the emotional response of NPCs. There are tons of opportunities for a bad DM to be bad, but it often feels like we are diminishing opportunities for good DMs to be good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fictional positioning and currency rules in 4e.
Top