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Fictional positioning and currency rules in 4e.
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<blockquote data-quote="yeloson" data-source="post: 5563696" data-attributes="member: 27583"><p>Vincent has a really good post on currency that you should probably check out on that:</p><p></p><p><a href="http://www.lumpley.com/comment.php?entry=497" target="_blank">anyway: Things on Character Sheets (2)</a></p><p></p><p>(Also, his archives are here, if you want to dig around: <a href="http://www.lumpley.com/toc.php?by=cats" target="_blank">anyway: index of entries and stuff</a>)</p><p></p><p>#1</p><p>A lot of games out there have pretty weak reward mechanics, but still otherwise decent currency cycles. (Think of the tons of games where you get a few points for just showing up, and not really rewarded for doing anything specific, and it takes months if not years of play for a character to significantly change mechanically).</p><p></p><p>There's many groups who pretty much don't care a lot about the mechanical rewards, but have keyed into a different reward aspect, usually around tying Fictional Positioning and Currency together.</p><p></p><p>#2</p><p>Tying into that, if all those games you listed ended up being similar, and requiring similar amounts of work for your group, then it sounds like none of them are particularly well aimed at what you guys are after. Basically, the high energy requirement is you guys having to work to get what you want, and I'd be hunting around for more games to see if something does it better.</p><p></p><p>When you're playing a game that has reward mechanics that tie into a type of play you're after, it just "clicks" and play propels itself - it feels really easy. You have a great time and you look back and go, "Wow, how did that happen?" - you didn't have to spend energy doing the work you wanted, because the game coordinates the group to working together, like a rowing crew- everyone is coordinated and it becomes easy and smooth.</p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="yeloson, post: 5563696, member: 27583"] Vincent has a really good post on currency that you should probably check out on that: [url=http://www.lumpley.com/comment.php?entry=497]anyway: Things on Character Sheets (2)[/url] (Also, his archives are here, if you want to dig around: [url=http://www.lumpley.com/toc.php?by=cats]anyway: index of entries and stuff[/url]) #1 A lot of games out there have pretty weak reward mechanics, but still otherwise decent currency cycles. (Think of the tons of games where you get a few points for just showing up, and not really rewarded for doing anything specific, and it takes months if not years of play for a character to significantly change mechanically). There's many groups who pretty much don't care a lot about the mechanical rewards, but have keyed into a different reward aspect, usually around tying Fictional Positioning and Currency together. #2 Tying into that, if all those games you listed ended up being similar, and requiring similar amounts of work for your group, then it sounds like none of them are particularly well aimed at what you guys are after. Basically, the high energy requirement is you guys having to work to get what you want, and I'd be hunting around for more games to see if something does it better. When you're playing a game that has reward mechanics that tie into a type of play you're after, it just "clicks" and play propels itself - it feels really easy. You have a great time and you look back and go, "Wow, how did that happen?" - you didn't have to spend energy doing the work you wanted, because the game coordinates the group to working together, like a rowing crew- everyone is coordinated and it becomes easy and smooth. Chris [/QUOTE]
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