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Fictional positioning and currency rules in 4e.
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<blockquote data-quote="Crazy Jerome" data-source="post: 5564936" data-attributes="member: 54877"><p>Read the Vincent post. I thought I had a good grip on currency and not so much on reward cycles. I'm beginning to suspect that it is the opposite. Still thinking about it.</p><p> </p><p>Pemerton's answers helps too. I get the point, though I think our groups' preferences are different by degree. We can tolerate a relatively high disconnect between explicit mechanical ties and the fiction, because we are going to fill in the gap anyway--and probably are doing something skewed enough from standard that <strong>any</strong> stock solution would get replaced. However, we do want some ties.</p><p> </p><p>Sometimes I think the perfect game for any individual is one that makes the minimum ties necessary for satisfaction, leaving the rest to be filled in. But this is a narrow window, and perfection isn't obtainable.</p><p> </p><p>I'd buy the energy/game fit argument a lot more if Burning Wheel wasn't on that list. BW is explicitly and avowedly a game that requires high energy to function as intended. And part of that high energy in any system, and part of what makes such sessions similar, is clearly metagaming or social activities that, for us, are "gaming", but are not part of the system--nor would we want them to be.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5564936, member: 54877"] Read the Vincent post. I thought I had a good grip on currency and not so much on reward cycles. I'm beginning to suspect that it is the opposite. Still thinking about it. Pemerton's answers helps too. I get the point, though I think our groups' preferences are different by degree. We can tolerate a relatively high disconnect between explicit mechanical ties and the fiction, because we are going to fill in the gap anyway--and probably are doing something skewed enough from standard that [B]any[/B] stock solution would get replaced. However, we do want some ties. Sometimes I think the perfect game for any individual is one that makes the minimum ties necessary for satisfaction, leaving the rest to be filled in. But this is a narrow window, and perfection isn't obtainable. I'd buy the energy/game fit argument a lot more if Burning Wheel wasn't on that list. BW is explicitly and avowedly a game that requires high energy to function as intended. And part of that high energy in any system, and part of what makes such sessions similar, is clearly metagaming or social activities that, for us, are "gaming", but are not part of the system--nor would we want them to be. [/QUOTE]
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