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Fictional positioning and currency rules in 4e.
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<blockquote data-quote="yeloson" data-source="post: 5565272" data-attributes="member: 27583"><p>Oh definitely. This actually ties back to a root idea that Vincent has :"Lumpley-Care Principle" - anything that happens ("exists") in the fiction, in the stuff we imagine, does so because the group agrees to it. </p><p></p><p>Different games work differently in how you organize that agreement- the GM says, we rolled a die, we drew a card, you rolled on a random dungeon room chart, the module you bought says there's a trap in the room, whatever.</p><p></p><p>Anyway, some good games to look at how they handle DiP and Fictional Positioning:</p><p>- Houses of the Blooded</p><p>- Universalis</p><p>- FATE</p><p></p><p>As far as "discover your character during play" games that do this include:</p><p>- Inspectres</p><p>- HeroWars/HeroQuest</p><p></p><p>I'm sure there's more but I haven't really been into them.</p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="yeloson, post: 5565272, member: 27583"] Oh definitely. This actually ties back to a root idea that Vincent has :"Lumpley-Care Principle" - anything that happens ("exists") in the fiction, in the stuff we imagine, does so because the group agrees to it. Different games work differently in how you organize that agreement- the GM says, we rolled a die, we drew a card, you rolled on a random dungeon room chart, the module you bought says there's a trap in the room, whatever. Anyway, some good games to look at how they handle DiP and Fictional Positioning: - Houses of the Blooded - Universalis - FATE As far as "discover your character during play" games that do this include: - Inspectres - HeroWars/HeroQuest I'm sure there's more but I haven't really been into them. Chris [/QUOTE]
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