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Fictional positioning and currency rules in 4e.
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<blockquote data-quote="LostSoul" data-source="post: 5568991" data-attributes="member: 386"><p>I would suggest a weakness. I think the game would be stronger - on the fictional positioning level - if there were distinct ties in the system to character actions/goals in the Heroic Tier and Paragon Paths. Once we hit Paragon Tier in my game I wanted to make a distinct tie between what the PC was doing and their (desired) Epic Destiny; the rules for this are pretty half-assed at the moment, but I think the framework could apply to Heroic -> Paragon as well as Paragon -> Epic.</p><p></p><p>What I have right now is that, for example, the PP "Planeshifter" that Dhalia Doomfey is on leads into her chosen Destiny of "Planeshaper"; based on that choice, that determines what she needs to do in order to gain a level, once she has enough XP. Since "Planeshaper" is all about finding and controlling an Astral Seed, she needs to research that, costing GP and time. Actually finding an Astral Seed will be necessary to hit level 21, but even if she finds it before then she'll need to research (ie. level up) how to manipulate it.</p><p></p><p>I think the key here about the moment of judgement is that it's open-ended enough - like the "Choose 2" elements in Apocalypse World - to allow for individual interpretation. I think you want a tie, but you want a flexible tie that suggests certain actions but does not require any specific one (or groups of one).</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5568991, member: 386"] I would suggest a weakness. I think the game would be stronger - on the fictional positioning level - if there were distinct ties in the system to character actions/goals in the Heroic Tier and Paragon Paths. Once we hit Paragon Tier in my game I wanted to make a distinct tie between what the PC was doing and their (desired) Epic Destiny; the rules for this are pretty half-assed at the moment, but I think the framework could apply to Heroic -> Paragon as well as Paragon -> Epic. What I have right now is that, for example, the PP "Planeshifter" that Dhalia Doomfey is on leads into her chosen Destiny of "Planeshaper"; based on that choice, that determines what she needs to do in order to gain a level, once she has enough XP. Since "Planeshaper" is all about finding and controlling an Astral Seed, she needs to research that, costing GP and time. Actually finding an Astral Seed will be necessary to hit level 21, but even if she finds it before then she'll need to research (ie. level up) how to manipulate it. I think the key here about the moment of judgement is that it's open-ended enough - like the "Choose 2" elements in Apocalypse World - to allow for individual interpretation. I think you want a tie, but you want a flexible tie that suggests certain actions but does not require any specific one (or groups of one). [/QUOTE]
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