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Fictional positioning and currency rules in 4e.
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<blockquote data-quote="pemerton" data-source="post: 5569621" data-attributes="member: 42582"><p>We haven't introduced any distinct rules for the transition between tiers, but some of my players took it up to an extent in any event, in one case with a bit of prompting from me.</p><p></p><p>For two, this played out entirely ingame: the sorcerer who wanted to become a Demonskin Adept started collecting demon skins; while the wizard who wanted to become a Divine Philosopher retrained his multi-class from cleric to invoker, relating this to other changes that had been going on for the PC (in particular, a change in religious devotion from the Raven Queen to the trio of Erathis, Ioun and Vecna).</p><p></p><p>For the fighter, who was tossing up between Warpriest and Pitfighter, it was a mix of metagame and ingame. At the metagame level, there was a lot of comparing of mechanical benefits and so on. But at a certain point I decided to push for the player to make a choice - so when the PCs came across a ruined manor with some witches living in it, which included a pit trap dropping down into a fight with spiders, I had the chief (and most prophetic) witch declare to the fighter that if he wanted to be a pit fighter, he should see how he fared in a pit fight - before then activating the lever to open the pit. As the fighter proceeded to get pretty badly mauled by the spiders, the player decided that this was a sign to the PC from Moradin that he wasn't destined to be a Pit Fighter. He opted for Warpriest instead (and retraining his multi-class from warlord to cleric).</p><p></p><p>The other two PCs are Questing Knight and Radiant Servant (but probably to be swapped for Battlefield Archer following the most recent cleric errata - the PC is a hybrid cleric-ranger). For each, the paragon path follows on pretty naturally from their core heroic activities - paladin of the Raven Queen, and cleric-archer of the Raven Queen. The paladin PC has quite a degree of fictional positioning built up around him, coming out of play involving both mechanical and purely fictional material, but the paragon path hasn't really been part of this (although we now have to work out a quest). The ranger PC has far and away the least ficitional heft in the game, and the player makes the least contribution in this department - least background, least contribution to and engagement with fiction in play, least use of page 42, most amount of time away from the table during sessions. Given this, I'm happy enough that the paragon path be one like Radiant Servant or Battlefield Archer that requires minimal additional fiction to be brought into play.</p><p></p><p>I would expect the paragon-to-epic transition to play out similarly.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5569621, member: 42582"] We haven't introduced any distinct rules for the transition between tiers, but some of my players took it up to an extent in any event, in one case with a bit of prompting from me. For two, this played out entirely ingame: the sorcerer who wanted to become a Demonskin Adept started collecting demon skins; while the wizard who wanted to become a Divine Philosopher retrained his multi-class from cleric to invoker, relating this to other changes that had been going on for the PC (in particular, a change in religious devotion from the Raven Queen to the trio of Erathis, Ioun and Vecna). For the fighter, who was tossing up between Warpriest and Pitfighter, it was a mix of metagame and ingame. At the metagame level, there was a lot of comparing of mechanical benefits and so on. But at a certain point I decided to push for the player to make a choice - so when the PCs came across a ruined manor with some witches living in it, which included a pit trap dropping down into a fight with spiders, I had the chief (and most prophetic) witch declare to the fighter that if he wanted to be a pit fighter, he should see how he fared in a pit fight - before then activating the lever to open the pit. As the fighter proceeded to get pretty badly mauled by the spiders, the player decided that this was a sign to the PC from Moradin that he wasn't destined to be a Pit Fighter. He opted for Warpriest instead (and retraining his multi-class from warlord to cleric). The other two PCs are Questing Knight and Radiant Servant (but probably to be swapped for Battlefield Archer following the most recent cleric errata - the PC is a hybrid cleric-ranger). For each, the paragon path follows on pretty naturally from their core heroic activities - paladin of the Raven Queen, and cleric-archer of the Raven Queen. The paladin PC has quite a degree of fictional positioning built up around him, coming out of play involving both mechanical and purely fictional material, but the paragon path hasn't really been part of this (although we now have to work out a quest). The ranger PC has far and away the least ficitional heft in the game, and the player makes the least contribution in this department - least background, least contribution to and engagement with fiction in play, least use of page 42, most amount of time away from the table during sessions. Given this, I'm happy enough that the paragon path be one like Radiant Servant or Battlefield Archer that requires minimal additional fiction to be brought into play. I would expect the paragon-to-epic transition to play out similarly. [/QUOTE]
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