steeldragons
Steeliest of the dragons
The Hero of Destiny
The Hero may be chosen by the stars, born of a god, foretold in ancient prophesy...or merely the guy in the right place at the right time to pull that sword from the stone, slay the dragon or save the princess/day/world. From King Arthur to Beowolf, William Wallace to the classic heroes and demigods of myth: Heracles, Gilgamesh, Semiramis, Odysseus, et al. Driven by lust for glory, secret grief, famed destiny or doomed fate, the Hero rises in power and reputation until their purpose is revealed and, with some luck, fulfilled.
3rd: Luck of the Destined
When you roll a 1 on an attack roll or an ability check or saving throw for an ability with which you have proficency (Str. or Con.), you can reroll the die. You must use the second roll.
Finger of Fate
At 3rd level, you gain the following benefits:
At 9th level, you choose another Favor and another Flaw. At 16th the hero adds a third Favor and gain full immunity to disease.
7th: Legendary Feats: You add 2 an ability score of your choice. Your maximum score for the ability you apply this point to can rise to a maximum of 20.
Once + the ability mod. times between long rests, when you make an ability check or saving throw with this ability, or any other ability with which you have proficiency, you add double your proficiency bonus to the roll.
10th: Hero’s Renown: Your name and [at least a few] deeds live in infamy. You are revered (or feared) enough throughout the land that you can expect hospitality for yourself and up to 8 companions. You will receive room and board from any noble house you let yourself be known. If recognized or annouced in non-noble surroundings (such as a typical inn), the Hero can expect to receive accommodations 1 lifestyle category better than they request.
15th: Mythic Resilience
At 15th level, any damage type for which you have Fate’s Favor becomes full immunity.
18th: The Legend Lives On: You begin to age more slowly than other’s of your race with a vitality that belies your age. For every 10 years that pass, you seem to age only 1. You suffer no fraility from aging and can not be aged magically.
The Hero may be chosen by the stars, born of a god, foretold in ancient prophesy...or merely the guy in the right place at the right time to pull that sword from the stone, slay the dragon or save the princess/day/world. From King Arthur to Beowolf, William Wallace to the classic heroes and demigods of myth: Heracles, Gilgamesh, Semiramis, Odysseus, et al. Driven by lust for glory, secret grief, famed destiny or doomed fate, the Hero rises in power and reputation until their purpose is revealed and, with some luck, fulfilled.
3rd: Luck of the Destined
When you roll a 1 on an attack roll or an ability check or saving throw for an ability with which you have proficency (Str. or Con.), you can reroll the die. You must use the second roll.
Finger of Fate
At 3rd level, you gain the following benefits:
- Fate’s Favor: You choose a damage type from the following list. You have resistance to damage of this type. Choose from slashing, piercing, bludgeoning, fire, cold, lightning, thunder, acid, psychic, radiant, or necrotic. If saving throws are permitted for an attack dealing this damage type, you roll with advantage.
- Stalwart Heart: You may experience fear, but do not suffer damage or forced movement due to being frightened.
- Fortune's Fitness: You may become ill or suffer damage from sickness, but you can not be killed from damage or effects of mundane disease.
- Fated Flaw: You must choose a condition for which you always roll with disadvantage: poisoned, stunned, incapacitated, restrained, blinded, deafened, charmed, or grappled.
At 9th level, you choose another Favor and another Flaw. At 16th the hero adds a third Favor and gain full immunity to disease.
7th: Legendary Feats: You add 2 an ability score of your choice. Your maximum score for the ability you apply this point to can rise to a maximum of 20.
Once + the ability mod. times between long rests, when you make an ability check or saving throw with this ability, or any other ability with which you have proficiency, you add double your proficiency bonus to the roll.
10th: Hero’s Renown: Your name and [at least a few] deeds live in infamy. You are revered (or feared) enough throughout the land that you can expect hospitality for yourself and up to 8 companions. You will receive room and board from any noble house you let yourself be known. If recognized or annouced in non-noble surroundings (such as a typical inn), the Hero can expect to receive accommodations 1 lifestyle category better than they request.
15th: Mythic Resilience
At 15th level, any damage type for which you have Fate’s Favor becomes full immunity.
18th: The Legend Lives On: You begin to age more slowly than other’s of your race with a vitality that belies your age. For every 10 years that pass, you seem to age only 1. You suffer no fraility from aging and can not be aged magically.
Last edited: