Sundragon2012
First Post
Krypter said:This book is good news for planar adventurers, surely. Perhaps it will buttress a more comprehensive effort to flesh out the planes in third edition.
Much as I love Planescape, there are elements of it that really were not well done, and the demons and devils are one of those. It would be far better to treat fiends not as races of flesh and blood but as vile emanations from the minds of mortals, or as corrupt essences - a force of evil - springing from the material world. The whole Blood War concept doesn't sit well with me either. Planescape demons are far too comfortably human in their vices and physical behaviour. When they sit down with a party at a bar in Sigil it just makes it worse. DiTerlizzi's artwork in Planescape was great, but it failed utterly to convey the overpowering monstrosity of the standard demons. Demons are not faeries. (no, my avatar does not make this statement ironic; I like the pic for entirely different reasons.)
To truly inspire horror from the players demons and devils have to be portrayed more like the Nephandi from Mage the Ascension; elemental forces of wild madness, depravity, and unrelenting evil. Look to Warhammer as an example of scary fiends. Make them irrational and mysterious instead of just another monster with high stats.
Mouseferatu said:Wow. You've just summed up something that's bothered me for years, but I was never able to put into words. Thank you.
Planescape--which, I must point out again, is a setting I love for the most part--made the cardinal error of humanizing the fiends.
Fiends aren't human. They don't have human motivations. They aren't creatures who just had a bad upbringing, or are trying to survive in a hideous world. They do not, do not, do not "hang out" in bars with mortals, even in a place like Sigil.
Fiends are primal evil. They know nothing else, they are nothing else. They are terrifying, and all the more so because they cannot be anything other than what they are. They cooperate with mortals only when they have something to gain from the deal. They have no friends. Even their love, when they can feel it at all, is ultimately perverse and self-serving.
Anything less than absolute, nigh-incomprehensible evil isn't worthy of the title "fiend."
You are both channeling me....

I have felt this way for years but not only myself but my players. One of my players, my brother, noted that fiends and celestial beings and all the other critters that inhabit the planes are more like merely alien species than the incarnations of absolute good and evil. Taverns in Sigil where these guys would all have an ale reminded me conceptually of a bar scene in star wars as opposed to a gathering of immortals who saw things in fundamentally, essentially and completely different ways than did mortals.
In my campaign when I had a tavern where treaties were signed and things were discussed between the heavy hitters I had them take mortal form and only in a rage would they take their true form. In Sigil itself one didn't see angels and demons walking around, folks saw people who had something different about them....an aura of love or cruelty for example, a look in their eye, a manner of moving that was....different....unnatural.
Ripping away the mystery of the archetypal beings of good and evil (which in part was necessary to run planescape as intended) was the very thing IMO that ruined it for me and my players. Wow we saw the man behind the curtain and what we saw wasn't ineffable good or evil but beings who seemed a bit like humans in funny costumes or sci-fi aliens for all their humanity.
Fiends in love.....Jesus, please. Yeah right....incarnate EVIL that can care for another as much or more than it cares for itself. Incarnate evil that trusts another and can be trusted by another to work in that other's best interest even at personal cost to itself. That is love.
If fiends are capable of selfless affection and placing the welfare of another on the same plane as their own or even higher then they aren't evil incarnate. Sorry but that isn't incarnate darkness......its mortal. Its a mortal in a funny costume.
Chris