FIERANA, Arch-Devil and "Lord of the Fourth"
Arch-Devil Cleric 10, Monk 20, Sorcerer 20 CR 55; Medium Outsider (fallen Half-Celestial); HD 10d8+40 and 20d8+80 and 20d4+80; hp 600; Init +9; Spd 80 ft., fly 200 ft. (perfect); AC 54, touch 33, flat-footed 40; Atk +43/+38/+33/+28/+23 melee (1d20+13+1d10/19-20/x2 (fire) Fierana's Displeasure, a +9 brilliant energy flaming burst unarmed strike), or +34/+29/+24/+19/+14 (damage as weapon + 1d10 (fire)) or +35/+30/+25/+20 ranged (ranged touch attack or spell); Face/Reach 5 ft. by 5 ft./5 ft.; SA Diabolical Aura, spell-like abilities, call baatezu, rebuke undead 14/day, quivering palm 1/week (DC 24), stunning attack (DC 24); SQ Arch-Devil qualities, Presence of Hell, (fallen) half-celestial qualities, DR 30/+5, fast healing 15, SR 65, abundant step 1/day (10th level caster), empty body, improved evasion, purity of body, still mind, wholeness of body 1/day (40 hp); AL LE; SV Fort +31, Ref +32, Will +31; Str 19, Dex 21, Con 18, Int 24, Wis 18, Chr 32. 6? tall
Skills and Feats: Alchemy +27, Balance +30, Bluff +22, Climb +24, Concentration +53, Craft (blacksmith) +17, Craft (leatherwork) +22, Diplomacy +28, Escape Artist +28, Heal +17, Hide +28, Intimidate +20, Jump +28, Knowledge (Arcana) +53, Knowledge (Hell) +18, Knowledge (The Planes) +14, Knowledge (Pain) +18, Knowledge (Religion) +20, Listen +22, Move Silently +28, Perform +21, Scry +40, Sense Motive +9, Spellcraft +40. Cleave, Combat Reflexes, Craft Epic Magic Arms and Armor, Craft Magic Arms and Armor, Craft Wondrous Items, Deflect Arrows, Dodge, Epic Spell Focus (Evocation), Eschew Materials, Expertise, Great Cleave, Improved Critical (unarmed strike), Improved Initiative, Improved Trip, Maximize Spell, Mobility, Power Attack, Profane Spell, Quicken Spell, Skill Focus (Intimidate), Spell Focus (Evocation), Sunder, Unarmed Strike.
Arch-Devil Qualities: Fierana is immune to fire and poison; she can see in darkness, even that created by deeper darkness spells and may engage in telepathic communication with any creature within 100 feet. Fierana is immune to polymorphing, petrification, or any other attack that attempts to alter her form; she is not subject to energy drain, ability drain, or ability drain and she's immune to mind-affecting effects. Fierana is immune to death effects if the attacker has fewer HD/class levels than her CR or is of Lesser god status or lower. She is immune to disease and poison, stunning, sleep, paralysis, and disintegration. Fierana can also sense anything within one mile around the mentioning of her name, titles or an item of importance to her.
Fierana is immortal and cannot die from natural causes. She does not age, and does not need to eat, sleep, or breathe.
Fallen Half -Celestial Qualities (Ex): Fierana possesses low-light vision. She is also immune to acid, cold, disease, and electricity.
Spell-Like Abilities: At will -- angry ache, blasphemy, burning hands, charm monster, deeper darkness, delayed blast fireball, detect chaos, detect good, dominate monster, elemental swarm (fire only), eternity of torment, fire seeds, fire shield, fire storm, flamestrike, greater dispelling, improved invisibility, incendiary cloud, liquid pain, magic circle against chaos, magic circle against good, major image, mirage arcana, persistent image, polymorph self, pox, produce flame, resist elements, sadism, symbol (any), teleport without error (self plus 1000 pounds), thousand needles, unhallow, unholy aura, unholy blight, wall of fire, wave of pain, wrack. 3/day -- destruction, meteor swarm. 1/day -- aid, bane, contagion, dispel good, hellball, inflict serious wounds, poison. 1/week -- wish. All spells are cast as a 26th level Sorcerer; save DC 18 + spell level, DC 24 + spell level for Evocation spells. Fierana also casts from the Fire and Pain domains; these spells are included in the list above.
The Presence of Hell (Su): So terrible is Fierana's presence that she may corrupt an entire area with but a thought. Once per day as a standard action, Fierana may unhallow an area equal to 600-foot radius.
Fierana actively avoids holy sites, finding them difficult to enter. In the unlikely event that she does enter a holy site, Fierana must make a Will DC save equal to 40 + the divine rank of the represented god + the god's Charisma modifier (if this is unknown, assume a +9); Fierana cannot use her spell resistance to overcome this effect. If Fierana succeeds in entering the hallowed area, the area immediately becomes unhallowed.
Diabolical Aura (Ex): Fierana's presence can be so vile that it causes lesser beings to cower or pay homage to the might of the evil she represents. All within 90 feet of Fierana must succeed in a Will save DC 26. Those who succumb to the evil Fierana represents suffer one of the two following effects as determined by Fierana (who can change the effect, or discontinue it, as a free action):
Cower: Affected beings cower before Fierana's might. They can defend themselves normally but take no actions.
Fright: Affected beings become shaken and suffer a -2 morale penalty on attack rolls, saves, and checks. Fierana's mere glance or gesture makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight.
Fierana can make her servants, "worshippers," beings of Lawful Evil alignment, or a mixture of all three types immune to this effect as a free action. This immunity lasts one day or until Fierana dismisses it.
Beings of Lesser god or greater divine status are immune to Fierana's diabolical aura.
Call Baatezu (Sp): As a standard action Fierana can call Baatezu. She may call up to four times a day, 18 Lemures, 9 Osyluths or Barbazu, 7 Erinyes or Hamatulas, 6 Cornugons or Gelugons, or 3 Pit Fiends. Since these Devils are called, they have the ability to summon other Devils as their Monster Manual descriptions allow. Fierana loves to call in assistance as soon as a fight begins, hoping not to kill her adversaries, but to subdue them before taking them into the heart of Abriymoch where she tortures them for days on end. For this reason, she will usually call Cornugons and Pit Fiends, instructing them not to kill, but to subdue her would-be victims. Fierana may also call the Pit Fiend, Gazra, once per day. This powerful Duke of Hell supervises the security of the first four levels of Hell, so Asmodeus does not allow him to be easily contacted. Still, if Fierana requests his aid, Gazra, something of her paramour for the time being, will appear. Finally, Fierana has a 50% chance of calling her father, Belial. Typically, Belial is more interested in watching his daughter, as well as her enemies, writhing in pain together than than in answering her call, the sight giving him perverse pleasure.
Regeneration (Ex): Fierana takes normal damage from holy and blessed weapons of at least +6 enchantment.
Fierana's Favor (Su): As befits her great beauty, Fierana is capable of forcing males of all kinds to submit to her perverse whims and desires. 1/day, Fierana can request a Favor from all sentient males within 90 feet of her person in return for a later tryst with her. This essentially acts as a dominate monster spell, forcing the male(s) to do virtually anything Fierana requests for the next 9 rounds if he fails a Will save DC 30. Interestingly, Fierana rarely uses this during combat, preferring to use it during torture sessions. Those who do receive some manner of pleasure from Fierana after 9 rounds suffer the Price of Passion.
Fierana's Flames (Ex): All fire attacks cast by Fierana are profane, half of their damage non-divine in nature, thereby unhindered by elemental protections against fire. Interestingly, despite her association with flames, Fierana continues to be completely immune to cold or water-based attacks (which seem to do nothing more than annoy her). Additionally, this ability allows Fierana to create her "sword," Fierana?s Displeasure as a free action at will. Essentially an extension of the flames she commands, this powerful weapon ignores most defenses, and cuts through almost anything.
Passion's Lips (Su): Fierana may attempt this kiss as a touch attack up to 9/day. If she connects and the victim fails a Will save DC 30, the victim receives a + 3 bonus to his Strength and Dexterity for each round for the next 9 rounds. Simultaneously, the victim suffers 2 points of Wisdom and Constitution damage each round until he dies or until the effect wears off. Once the effect wears off, the victim will gain these lost points naturally, while the bonuses disappear immediately.
Price of Passion (Su): When Fierana reveals the Price of Passion, all within 60 feet of the Lady are struck with pleasure so intense that it hampers their ability to function, affect victims in a manner similar to that of a symbol of pain if they fail a Fortitude save DC 29. After the first three rounds, the pleasure intensifies significantly, increasing the effects by 2 points. By the ninth round, the pleasure is so intense that it may kill its victims. Each round, the victim must make a Fortitude save DC 29 or lose half their Constitution. Each round, for the next 9 rounds, the victim must make this save until they are dead or reduced to 1 point of Constitution. Only a miracle or well-worded wish can stop this terrible power. Fierana may call on the Price of Passion 1/day.
Cleric spells per day: 6/5+1/5+1/4+1/4+1/2+1; base DC 14 + spell level; 20 + spell level for Evocation; Domains: Fire and Pain.
Sorcerer spells known: 0 -- daze, detect magic, detect poison, flare, light, mage hand, prestidigitation, read magic, resistance. 1st -- identify, mage armor, magic missile, shield, true strike. 2nd -- blur, continual flame, eagle's splendor, see invisibility, shatter. 3rd -- fireball, displacement, lightning bolt, nondetection. 4th -- dimensional anchor, ice storm, shout, wall of ice. 5th -- contact another plane, sending, telekinesis, wall of force. 6th -- anti-magic shell, chain lightning, circle of death. 7th -- forcecage, plane shift, vanish. 8th -- great shout, horrid wilting, sunburst. 9th ? disjunction, energy drain, time stop. (6/9/9/9/8/8/8/8/7/7. Base DC 21 + spell level, 27 + spell level for Evocation.)
Possessions: Fierana rarely carries (or wears) much of anything.
The Lady Fierana is the daughter of the Belial, ostensibly sharing the rulership of Phlegethos with her father. Indeed, for centuries after The Reckoning, many mortal sages and scholars thought that Fierana had deposed her father. In truth, Asmodeus required that Belial, a perennial schemer with Baalzebul, take a background role in the workings of Phlegethos in return for his continued status as a Lord of the Nine. In his stead, Fierana would rule from the front. To this day, Asmodeus? ultimate goal with this arrangement is a mystery, but it is almost a certainty that the decision will play a significant role in one of his scores of schemes.
For her part, Fierana is delighted with her highlighted responsibilities in Phlegethos. The trip to this level of power was long and arduous. One of Belial?s many offspring from his time pillaging the Prime prior to The Great Fall, Fierana is apparently the only one ever to do anything to draw his attention. Born on some long dead Prime world, Fierana was born as evil as her sire, killing her mother who was violated by the former Planetar when she came of age. Indeed, in a mirror image of the behaviors engaged in by her father, Fierana's desire to oppress others sexually and physically made her a terrible enemy to men and women in the Prime world she inhabited before her transition to Hell. During her time in the Prime, she did not age, but became more and more beautiful? and more deadly, wielding powerful, in-born magic. Eventually, she rose to great power in a terrible empire, lavishing her role as an inquisitor and torturer. The acts of torture and oppression she committed were so great that eventually, she drew the attention of her father, Belial. Knowing that his daughter was the one responsible for so much pain and suffering, Belial seduced her and brought her before Asmodeus. Fierana was remade as an Arch-Devil.
Since that time and until the Reckoning, Fierana quickly grew bored. Initially, she contented herself with tormenting Devils, finding them hardier than mortals. But, Belial did not allow her to travel frequently to the Prime, fearing the reprisals from the Celestial Hosts. In many ways, The Reckoning and its aftermath worked to Fierana?s benefit. Now, as the front-devil in Phlegethos, it is Fierana who tortures the souls who first arrive in Hell (although she still gives the powerful souls to her father). She also oversees the Pit Fiend, Gazra, who manages the security of Hell?s first four layers. Still, Fierana knows that she is but a puppet to her father Belial. Smart enough to know how she measures up with him, Fierana is content with her status for the time being, and willingly accepts and implements the advice/orders handed down from her father. She has been surreptitiously watching the other Lords, though, particularly Lilith. She admires Lilith?s power and strength and considers her as a potential future ally. Lilith is apparently completely unaware of Fierana.
Fierana appears as a painfully beautiful, young woman with bright white skin. Unlike her father, whose beauty is clearly unnatural, Fierana?s appearance, while extraordinary, is within the scope of mortal possibility. She has large, green human eyes that burst into flame when she is angered, or when she casts fire-based spells or spell-like abilities. Her hair is long and made from strands of yellow, orange, and red. A sinister smirk flickers on her face perpetually, making those who see her for extended periods of time wonder if she's sane. The limited amount of clothes she wears is black leather and placed strategically to draw more attention than discourage it.
Arch-Devil Cleric 10, Monk 20, Sorcerer 20 CR 55; Medium Outsider (fallen Half-Celestial); HD 10d8+40 and 20d8+80 and 20d4+80; hp 600; Init +9; Spd 80 ft., fly 200 ft. (perfect); AC 54, touch 33, flat-footed 40; Atk +43/+38/+33/+28/+23 melee (1d20+13+1d10/19-20/x2 (fire) Fierana's Displeasure, a +9 brilliant energy flaming burst unarmed strike), or +34/+29/+24/+19/+14 (damage as weapon + 1d10 (fire)) or +35/+30/+25/+20 ranged (ranged touch attack or spell); Face/Reach 5 ft. by 5 ft./5 ft.; SA Diabolical Aura, spell-like abilities, call baatezu, rebuke undead 14/day, quivering palm 1/week (DC 24), stunning attack (DC 24); SQ Arch-Devil qualities, Presence of Hell, (fallen) half-celestial qualities, DR 30/+5, fast healing 15, SR 65, abundant step 1/day (10th level caster), empty body, improved evasion, purity of body, still mind, wholeness of body 1/day (40 hp); AL LE; SV Fort +31, Ref +32, Will +31; Str 19, Dex 21, Con 18, Int 24, Wis 18, Chr 32. 6? tall
Skills and Feats: Alchemy +27, Balance +30, Bluff +22, Climb +24, Concentration +53, Craft (blacksmith) +17, Craft (leatherwork) +22, Diplomacy +28, Escape Artist +28, Heal +17, Hide +28, Intimidate +20, Jump +28, Knowledge (Arcana) +53, Knowledge (Hell) +18, Knowledge (The Planes) +14, Knowledge (Pain) +18, Knowledge (Religion) +20, Listen +22, Move Silently +28, Perform +21, Scry +40, Sense Motive +9, Spellcraft +40. Cleave, Combat Reflexes, Craft Epic Magic Arms and Armor, Craft Magic Arms and Armor, Craft Wondrous Items, Deflect Arrows, Dodge, Epic Spell Focus (Evocation), Eschew Materials, Expertise, Great Cleave, Improved Critical (unarmed strike), Improved Initiative, Improved Trip, Maximize Spell, Mobility, Power Attack, Profane Spell, Quicken Spell, Skill Focus (Intimidate), Spell Focus (Evocation), Sunder, Unarmed Strike.
Arch-Devil Qualities: Fierana is immune to fire and poison; she can see in darkness, even that created by deeper darkness spells and may engage in telepathic communication with any creature within 100 feet. Fierana is immune to polymorphing, petrification, or any other attack that attempts to alter her form; she is not subject to energy drain, ability drain, or ability drain and she's immune to mind-affecting effects. Fierana is immune to death effects if the attacker has fewer HD/class levels than her CR or is of Lesser god status or lower. She is immune to disease and poison, stunning, sleep, paralysis, and disintegration. Fierana can also sense anything within one mile around the mentioning of her name, titles or an item of importance to her.
Fierana is immortal and cannot die from natural causes. She does not age, and does not need to eat, sleep, or breathe.
Fallen Half -Celestial Qualities (Ex): Fierana possesses low-light vision. She is also immune to acid, cold, disease, and electricity.
Spell-Like Abilities: At will -- angry ache, blasphemy, burning hands, charm monster, deeper darkness, delayed blast fireball, detect chaos, detect good, dominate monster, elemental swarm (fire only), eternity of torment, fire seeds, fire shield, fire storm, flamestrike, greater dispelling, improved invisibility, incendiary cloud, liquid pain, magic circle against chaos, magic circle against good, major image, mirage arcana, persistent image, polymorph self, pox, produce flame, resist elements, sadism, symbol (any), teleport without error (self plus 1000 pounds), thousand needles, unhallow, unholy aura, unholy blight, wall of fire, wave of pain, wrack. 3/day -- destruction, meteor swarm. 1/day -- aid, bane, contagion, dispel good, hellball, inflict serious wounds, poison. 1/week -- wish. All spells are cast as a 26th level Sorcerer; save DC 18 + spell level, DC 24 + spell level for Evocation spells. Fierana also casts from the Fire and Pain domains; these spells are included in the list above.
The Presence of Hell (Su): So terrible is Fierana's presence that she may corrupt an entire area with but a thought. Once per day as a standard action, Fierana may unhallow an area equal to 600-foot radius.
Fierana actively avoids holy sites, finding them difficult to enter. In the unlikely event that she does enter a holy site, Fierana must make a Will DC save equal to 40 + the divine rank of the represented god + the god's Charisma modifier (if this is unknown, assume a +9); Fierana cannot use her spell resistance to overcome this effect. If Fierana succeeds in entering the hallowed area, the area immediately becomes unhallowed.
Diabolical Aura (Ex): Fierana's presence can be so vile that it causes lesser beings to cower or pay homage to the might of the evil she represents. All within 90 feet of Fierana must succeed in a Will save DC 26. Those who succumb to the evil Fierana represents suffer one of the two following effects as determined by Fierana (who can change the effect, or discontinue it, as a free action):
Cower: Affected beings cower before Fierana's might. They can defend themselves normally but take no actions.
Fright: Affected beings become shaken and suffer a -2 morale penalty on attack rolls, saves, and checks. Fierana's mere glance or gesture makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight.
Fierana can make her servants, "worshippers," beings of Lawful Evil alignment, or a mixture of all three types immune to this effect as a free action. This immunity lasts one day or until Fierana dismisses it.
Beings of Lesser god or greater divine status are immune to Fierana's diabolical aura.
Call Baatezu (Sp): As a standard action Fierana can call Baatezu. She may call up to four times a day, 18 Lemures, 9 Osyluths or Barbazu, 7 Erinyes or Hamatulas, 6 Cornugons or Gelugons, or 3 Pit Fiends. Since these Devils are called, they have the ability to summon other Devils as their Monster Manual descriptions allow. Fierana loves to call in assistance as soon as a fight begins, hoping not to kill her adversaries, but to subdue them before taking them into the heart of Abriymoch where she tortures them for days on end. For this reason, she will usually call Cornugons and Pit Fiends, instructing them not to kill, but to subdue her would-be victims. Fierana may also call the Pit Fiend, Gazra, once per day. This powerful Duke of Hell supervises the security of the first four levels of Hell, so Asmodeus does not allow him to be easily contacted. Still, if Fierana requests his aid, Gazra, something of her paramour for the time being, will appear. Finally, Fierana has a 50% chance of calling her father, Belial. Typically, Belial is more interested in watching his daughter, as well as her enemies, writhing in pain together than than in answering her call, the sight giving him perverse pleasure.
Regeneration (Ex): Fierana takes normal damage from holy and blessed weapons of at least +6 enchantment.
Fierana's Favor (Su): As befits her great beauty, Fierana is capable of forcing males of all kinds to submit to her perverse whims and desires. 1/day, Fierana can request a Favor from all sentient males within 90 feet of her person in return for a later tryst with her. This essentially acts as a dominate monster spell, forcing the male(s) to do virtually anything Fierana requests for the next 9 rounds if he fails a Will save DC 30. Interestingly, Fierana rarely uses this during combat, preferring to use it during torture sessions. Those who do receive some manner of pleasure from Fierana after 9 rounds suffer the Price of Passion.
Fierana's Flames (Ex): All fire attacks cast by Fierana are profane, half of their damage non-divine in nature, thereby unhindered by elemental protections against fire. Interestingly, despite her association with flames, Fierana continues to be completely immune to cold or water-based attacks (which seem to do nothing more than annoy her). Additionally, this ability allows Fierana to create her "sword," Fierana?s Displeasure as a free action at will. Essentially an extension of the flames she commands, this powerful weapon ignores most defenses, and cuts through almost anything.
Passion's Lips (Su): Fierana may attempt this kiss as a touch attack up to 9/day. If she connects and the victim fails a Will save DC 30, the victim receives a + 3 bonus to his Strength and Dexterity for each round for the next 9 rounds. Simultaneously, the victim suffers 2 points of Wisdom and Constitution damage each round until he dies or until the effect wears off. Once the effect wears off, the victim will gain these lost points naturally, while the bonuses disappear immediately.
Price of Passion (Su): When Fierana reveals the Price of Passion, all within 60 feet of the Lady are struck with pleasure so intense that it hampers their ability to function, affect victims in a manner similar to that of a symbol of pain if they fail a Fortitude save DC 29. After the first three rounds, the pleasure intensifies significantly, increasing the effects by 2 points. By the ninth round, the pleasure is so intense that it may kill its victims. Each round, the victim must make a Fortitude save DC 29 or lose half their Constitution. Each round, for the next 9 rounds, the victim must make this save until they are dead or reduced to 1 point of Constitution. Only a miracle or well-worded wish can stop this terrible power. Fierana may call on the Price of Passion 1/day.
Cleric spells per day: 6/5+1/5+1/4+1/4+1/2+1; base DC 14 + spell level; 20 + spell level for Evocation; Domains: Fire and Pain.
Sorcerer spells known: 0 -- daze, detect magic, detect poison, flare, light, mage hand, prestidigitation, read magic, resistance. 1st -- identify, mage armor, magic missile, shield, true strike. 2nd -- blur, continual flame, eagle's splendor, see invisibility, shatter. 3rd -- fireball, displacement, lightning bolt, nondetection. 4th -- dimensional anchor, ice storm, shout, wall of ice. 5th -- contact another plane, sending, telekinesis, wall of force. 6th -- anti-magic shell, chain lightning, circle of death. 7th -- forcecage, plane shift, vanish. 8th -- great shout, horrid wilting, sunburst. 9th ? disjunction, energy drain, time stop. (6/9/9/9/8/8/8/8/7/7. Base DC 21 + spell level, 27 + spell level for Evocation.)
Possessions: Fierana rarely carries (or wears) much of anything.
The Lady Fierana is the daughter of the Belial, ostensibly sharing the rulership of Phlegethos with her father. Indeed, for centuries after The Reckoning, many mortal sages and scholars thought that Fierana had deposed her father. In truth, Asmodeus required that Belial, a perennial schemer with Baalzebul, take a background role in the workings of Phlegethos in return for his continued status as a Lord of the Nine. In his stead, Fierana would rule from the front. To this day, Asmodeus? ultimate goal with this arrangement is a mystery, but it is almost a certainty that the decision will play a significant role in one of his scores of schemes.
For her part, Fierana is delighted with her highlighted responsibilities in Phlegethos. The trip to this level of power was long and arduous. One of Belial?s many offspring from his time pillaging the Prime prior to The Great Fall, Fierana is apparently the only one ever to do anything to draw his attention. Born on some long dead Prime world, Fierana was born as evil as her sire, killing her mother who was violated by the former Planetar when she came of age. Indeed, in a mirror image of the behaviors engaged in by her father, Fierana's desire to oppress others sexually and physically made her a terrible enemy to men and women in the Prime world she inhabited before her transition to Hell. During her time in the Prime, she did not age, but became more and more beautiful? and more deadly, wielding powerful, in-born magic. Eventually, she rose to great power in a terrible empire, lavishing her role as an inquisitor and torturer. The acts of torture and oppression she committed were so great that eventually, she drew the attention of her father, Belial. Knowing that his daughter was the one responsible for so much pain and suffering, Belial seduced her and brought her before Asmodeus. Fierana was remade as an Arch-Devil.
Since that time and until the Reckoning, Fierana quickly grew bored. Initially, she contented herself with tormenting Devils, finding them hardier than mortals. But, Belial did not allow her to travel frequently to the Prime, fearing the reprisals from the Celestial Hosts. In many ways, The Reckoning and its aftermath worked to Fierana?s benefit. Now, as the front-devil in Phlegethos, it is Fierana who tortures the souls who first arrive in Hell (although she still gives the powerful souls to her father). She also oversees the Pit Fiend, Gazra, who manages the security of Hell?s first four layers. Still, Fierana knows that she is but a puppet to her father Belial. Smart enough to know how she measures up with him, Fierana is content with her status for the time being, and willingly accepts and implements the advice/orders handed down from her father. She has been surreptitiously watching the other Lords, though, particularly Lilith. She admires Lilith?s power and strength and considers her as a potential future ally. Lilith is apparently completely unaware of Fierana.
Fierana appears as a painfully beautiful, young woman with bright white skin. Unlike her father, whose beauty is clearly unnatural, Fierana?s appearance, while extraordinary, is within the scope of mortal possibility. She has large, green human eyes that burst into flame when she is angered, or when she casts fire-based spells or spell-like abilities. Her hair is long and made from strands of yellow, orange, and red. A sinister smirk flickers on her face perpetually, making those who see her for extended periods of time wonder if she's sane. The limited amount of clothes she wears is black leather and placed strategically to draw more attention than discourage it.
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