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Fifth Age: A hard science fiction 5e conversion
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<blockquote data-quote="Yaarel" data-source="post: 6643843" data-attributes="member: 58172"><p>It seems fine to treat spaceship hitpoints exactly like any other hitpoints.</p><p></p><p>The first half of hit points represents no serious damage, just glancing blows and dents (≈ scrapes and bruises) and burning up fuel (fatigue). Mostly a paint job and fueling station can fix this. However dipping into the second half of hit points means more extensive damage (bloodied), but still superficial. Systems need real repair. The spaceship itself may even have regenerative self-repair systems in place (healing while resting). Reaching 0 hit points, means massive system failure (≈ death).</p></blockquote><p></p>
[QUOTE="Yaarel, post: 6643843, member: 58172"] It seems fine to treat spaceship hitpoints exactly like any other hitpoints. The first half of hit points represents no serious damage, just glancing blows and dents (≈ scrapes and bruises) and burning up fuel (fatigue). Mostly a paint job and fueling station can fix this. However dipping into the second half of hit points means more extensive damage (bloodied), but still superficial. Systems need real repair. The spaceship itself may even have regenerative self-repair systems in place (healing while resting). Reaching 0 hit points, means massive system failure (≈ death). [/QUOTE]
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Fifth Age: A hard science fiction 5e conversion
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