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Fifth Age: A hard science fiction 5e conversion
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<blockquote data-quote="Capn Charlie" data-source="post: 6943533" data-attributes="member: 16046"><p>I have a few things in the pipe right now, just hammered by other concerns and projects. Right now in the development hopper:</p><p></p><p>*Refined Weapon and Armor mods system, with tier upgrades and concrete prices</p><p>*New Specializations (Powered Infantry, Sergeant, Oathsworn)</p><p>*New Feats (Better Hand to Hand capabilities)</p><p>*Finally actually finishing the hazard handbook </p><p></p><p>A few more passes and I will be satisfied with the general on the ground part of the system and be ready to start iterating space combat. The version of space combat I use at my table is pretty close to the written rules, just needs to be codified and set down. </p><p></p><p>After that, I want to do some setting work and write a few adventures, I have done tons of stuff for my weekly fifth age game, but none of it is up here, and I would like to get that out for people to see, even if for nothing but examples of what a fifth age campaign might look like. </p><p></p><p>There are a variety of additional feats and weapons hidden in the hazard handbook, I am considering whether I like leaving them there, or consolidating them in the main document. When I get to the various campaign setting books I won't be consolidating all that in, so this might be fine as well, but I am torn either way.</p></blockquote><p></p>
[QUOTE="Capn Charlie, post: 6943533, member: 16046"] I have a few things in the pipe right now, just hammered by other concerns and projects. Right now in the development hopper: *Refined Weapon and Armor mods system, with tier upgrades and concrete prices *New Specializations (Powered Infantry, Sergeant, Oathsworn) *New Feats (Better Hand to Hand capabilities) *Finally actually finishing the hazard handbook A few more passes and I will be satisfied with the general on the ground part of the system and be ready to start iterating space combat. The version of space combat I use at my table is pretty close to the written rules, just needs to be codified and set down. After that, I want to do some setting work and write a few adventures, I have done tons of stuff for my weekly fifth age game, but none of it is up here, and I would like to get that out for people to see, even if for nothing but examples of what a fifth age campaign might look like. There are a variety of additional feats and weapons hidden in the hazard handbook, I am considering whether I like leaving them there, or consolidating them in the main document. When I get to the various campaign setting books I won't be consolidating all that in, so this might be fine as well, but I am torn either way. [/QUOTE]
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