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Fifth Age: A hard science fiction 5e conversion
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<blockquote data-quote="Skip87" data-source="post: 7020278" data-attributes="member: 6873106"><p>Sad to hear about the stress and health, I'll start with a big thanks for making this book for us lazy plebs to use as a base! </p><p>Just letting you know I plan on running this in a fairly loose adventure soon and have had a few ideas to balance things in my eyes.</p><p>I've started with races but will be looking at everything in more detail in due time, and will update with playtesting.</p><p></p><p>A few quick things I see are the security model synthetic, it has half the attributes of the other subtypes and gets one specific skill prof compared to the tech model that gets 2 of their choice. </p><p>I do understand the want to restrict DEX, so my fix would be to add either Advanced Combat Upgrade v7.4b giving the synth the Lock and Load and Martial Artist feats or a Suppression of Hostiles Integrated Targeting System (bad joke acronym...) granting the security synth the Suppressing Fire feat and free Special Sighting modification on all ranged weapons, or the Sharpshooting feat instead of Special Sighting. </p><p>Chances are the Lock and Load feat will go to waste on a security bot Soldier anyway much like 5e's mountain dwarfs free med armour etc. </p><p></p><p>Also the Tiels Rough and Ready is far inferior to the other alien races extra abilities, especially the Daht in comparison. I would either increase it to minimum 16 AC and ignore the first 2 points of damage from each hit (This does not stack with any other DR) or something else like regeneration 1/minute.</p><p></p><p>I'd probably also add in a 30ft Tremorsense to the Stoph and make their movement speed 20ft to balance them all out.</p><p></p><p>I look forward to putting your hard work to use and i'll update with any other tweaks I make to see if you find them realistic and/or usable for your book or anyone else <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers again for making this.</p><p>Skip</p></blockquote><p></p>
[QUOTE="Skip87, post: 7020278, member: 6873106"] Sad to hear about the stress and health, I'll start with a big thanks for making this book for us lazy plebs to use as a base! Just letting you know I plan on running this in a fairly loose adventure soon and have had a few ideas to balance things in my eyes. I've started with races but will be looking at everything in more detail in due time, and will update with playtesting. A few quick things I see are the security model synthetic, it has half the attributes of the other subtypes and gets one specific skill prof compared to the tech model that gets 2 of their choice. I do understand the want to restrict DEX, so my fix would be to add either Advanced Combat Upgrade v7.4b giving the synth the Lock and Load and Martial Artist feats or a Suppression of Hostiles Integrated Targeting System (bad joke acronym...) granting the security synth the Suppressing Fire feat and free Special Sighting modification on all ranged weapons, or the Sharpshooting feat instead of Special Sighting. Chances are the Lock and Load feat will go to waste on a security bot Soldier anyway much like 5e's mountain dwarfs free med armour etc. Also the Tiels Rough and Ready is far inferior to the other alien races extra abilities, especially the Daht in comparison. I would either increase it to minimum 16 AC and ignore the first 2 points of damage from each hit (This does not stack with any other DR) or something else like regeneration 1/minute. I'd probably also add in a 30ft Tremorsense to the Stoph and make their movement speed 20ft to balance them all out. I look forward to putting your hard work to use and i'll update with any other tweaks I make to see if you find them realistic and/or usable for your book or anyone else :) Cheers again for making this. Skip [/QUOTE]
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