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Fifth Age: A hard science fiction 5e conversion
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<blockquote data-quote="David Norris-King" data-source="post: 7054280" data-attributes="member: 6874600"><p>That's basically why I was thinking one handed swords at d10 and spears at d8, that knife. It's only on average a point more and I think it's the only two weapons I upped. It still balances out far weaker than even a pistol and it allows things to be pretty much unchanged d8 finesse daggers matched it and also took up the old rapier slot. </p><p></p><p>Also with the primitive rifle, I was basically imagining trade guns, the kind of weapons you trade to the locals to make them feel like you aren't screwing them. That's why I had it in the crossbow slot.</p><p></p><p>I'm honestly still hesitant of the pneumatic sledge. The power axe or whatever you end up calling it doesn't bother me too much, basically just the skin, but the sheer damage output on the sledge... especially in the hands of an oathsworn... well you remember how you didn't want to overshadow the other weapons?</p><p></p><p>Plus two handed weapons in enclosed spaces, where you'd be more likely to use them in a sci-fi setting? Incredibly unwieldy. Even if you don't have to swing it, it's a difficult propostion. For the power axe, I could see the stats being used as a vibro-blade or mono-molecular weapon, but I can't imagine the sledge seeing use.</p><p></p><p>I think it'd still be a good idea to put archaic weapons into the book. It's an ease of use thing. I'd rather have to play off as few things as possible.</p></blockquote><p></p>
[QUOTE="David Norris-King, post: 7054280, member: 6874600"] That's basically why I was thinking one handed swords at d10 and spears at d8, that knife. It's only on average a point more and I think it's the only two weapons I upped. It still balances out far weaker than even a pistol and it allows things to be pretty much unchanged d8 finesse daggers matched it and also took up the old rapier slot. Also with the primitive rifle, I was basically imagining trade guns, the kind of weapons you trade to the locals to make them feel like you aren't screwing them. That's why I had it in the crossbow slot. I'm honestly still hesitant of the pneumatic sledge. The power axe or whatever you end up calling it doesn't bother me too much, basically just the skin, but the sheer damage output on the sledge... especially in the hands of an oathsworn... well you remember how you didn't want to overshadow the other weapons? Plus two handed weapons in enclosed spaces, where you'd be more likely to use them in a sci-fi setting? Incredibly unwieldy. Even if you don't have to swing it, it's a difficult propostion. For the power axe, I could see the stats being used as a vibro-blade or mono-molecular weapon, but I can't imagine the sledge seeing use. I think it'd still be a good idea to put archaic weapons into the book. It's an ease of use thing. I'd rather have to play off as few things as possible. [/QUOTE]
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