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Fifth Age: A hard science fiction 5e conversion
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<blockquote data-quote="Capn Charlie" data-source="post: 7098316" data-attributes="member: 16046"><p>Alright, a new version is out, now with new formatting, let me know what you think. </p><p></p><p>On Google:</p><p><a href="https://drive.google.com/open?id=0B9weYkvEU386Z0wyM0p2Q2NfVEE" target="_blank">https://drive.google.com/open?id=0B9weYkvEU386Z0wyM0p2Q2NfVEE</a></p><p></p><p>or here on enworld: </p><p><a href="http://www.enworld.org/forum/rpgdownloads.php?do=file&fileid=5673" target="_blank">http://www.enworld.org/forum/rpgdownloads.php?do=file&fileid=5673</a></p><p></p><p>Version: 0.7</p><p>5/2/17</p><p>Notes</p><p>• Added 5e compatibility logo to cover</p><p>• New format closer to 5e core books</p><p>• Human stat bonus limited slightly</p><p>• Synthetic ‘Well made’ feature changed to a static amount of bonus HP per level for flavor and mechanical reasons.</p><p>• Synthetic charging requirements clarified</p><p>• Soldier Marine specialization now grants an additional combat focus at fourth level</p><p>• Soldier Heavy Gunner increases their DCs by 2 rather than 1, and deal weapon specific damage dice at level 10</p><p>• Officer Leadership ability rebalanced</p><p>• Savage class rebalanced to put them on a more competitive footing with other classes. (combat focus moved to first level, savage defense moved to second level, and new feature “Savage Ways” added for eighth level ability)</p><p>• Savage Warrior ‘Warcry’ rebalanced to be more inline with hunter and oathsworn core abilities.</p><p>• Civilian Fortunate One’s ‘Nine Lives’ feature rebalanced.</p><p>• Two new Civilian archetypes added, Survivor and Team Player.</p><p>• Military background expanded with other training specialty options.</p><p>• Combat focus feat clarified to note it does not stack with the soldier and savage class feature.</p><p>• New feats added</p><p>• Eagle Eye feat rebalanced to extend range, not negate it.</p><p>• Sharpshooter feat rebalanced to reduce the effectiveness of cover, not negate it.</p><p>• Armor AC range rebalanced.</p><p>• Riot Gear renamed to Body Armor, and no longer automatically provides damage reduction, now provides more AC.</p><p>• Mass driver and Anti Armor Rifle tweaked for clarity and balance.</p><p>• Grenade rules updated and clarified.</p><p>• Archaic weapons enhanced for more interesting play.</p><p>• Combat robots escort ability is now less broad.</p><p>• Repair and Medic robots healing is now limited in a similar fashion to medkit and repair kit healing abilities.</p><p>• Robot modifications added</p><p>• Weapon modifications tweaked and reworded.</p><p>• New armor mods added, differentiating different armor sets</p><p>• New prototypes added</p><p>• Additional rules edited for clarity</p><p>• New Cover Rules added</p></blockquote><p></p>
[QUOTE="Capn Charlie, post: 7098316, member: 16046"] Alright, a new version is out, now with new formatting, let me know what you think. On Google: [url]https://drive.google.com/open?id=0B9weYkvEU386Z0wyM0p2Q2NfVEE[/url] or here on enworld: [url]http://www.enworld.org/forum/rpgdownloads.php?do=file&fileid=5673[/url] Version: 0.7 5/2/17 Notes • Added 5e compatibility logo to cover • New format closer to 5e core books • Human stat bonus limited slightly • Synthetic ‘Well made’ feature changed to a static amount of bonus HP per level for flavor and mechanical reasons. • Synthetic charging requirements clarified • Soldier Marine specialization now grants an additional combat focus at fourth level • Soldier Heavy Gunner increases their DCs by 2 rather than 1, and deal weapon specific damage dice at level 10 • Officer Leadership ability rebalanced • Savage class rebalanced to put them on a more competitive footing with other classes. (combat focus moved to first level, savage defense moved to second level, and new feature “Savage Ways” added for eighth level ability) • Savage Warrior ‘Warcry’ rebalanced to be more inline with hunter and oathsworn core abilities. • Civilian Fortunate One’s ‘Nine Lives’ feature rebalanced. • Two new Civilian archetypes added, Survivor and Team Player. • Military background expanded with other training specialty options. • Combat focus feat clarified to note it does not stack with the soldier and savage class feature. • New feats added • Eagle Eye feat rebalanced to extend range, not negate it. • Sharpshooter feat rebalanced to reduce the effectiveness of cover, not negate it. • Armor AC range rebalanced. • Riot Gear renamed to Body Armor, and no longer automatically provides damage reduction, now provides more AC. • Mass driver and Anti Armor Rifle tweaked for clarity and balance. • Grenade rules updated and clarified. • Archaic weapons enhanced for more interesting play. • Combat robots escort ability is now less broad. • Repair and Medic robots healing is now limited in a similar fashion to medkit and repair kit healing abilities. • Robot modifications added • Weapon modifications tweaked and reworded. • New armor mods added, differentiating different armor sets • New prototypes added • Additional rules edited for clarity • New Cover Rules added [/QUOTE]
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