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General Tabletop Discussion
*Dungeons & Dragons
Fifth Age: A hard science fiction 5e conversion
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<blockquote data-quote="Ed Powell" data-source="post: 7392668" data-attributes="member: 6906805"><p>i actually may have a suggestion, i recently realised your mod system would work really well in a looter style like diablo why not try breaking down the mods into 2 types, weapon/armor unique and generic, then you could put them in roll tables and when players get a new piece of armor thts not base, or upgrade their armor you could roll from the table to see what they get, from my time playing this amongst my group (who have a knack for finding the most broken combinations possible), it helped prevent them from breaking things outrigth and actually made them want to interact and find quests after they realised i tied gear to quest rewards. with the unique mods, the one that gives pistols the heat mode is a good example, you could make them mK3 or mk1 slot only, either one giving thses peices of gear extra value. and this could also then be applied to creating bossess or special enemies by giving certain enemies random mods on their gear. i'm myself testing this in barebones form with my group and boy there are issues i find sometimes. but its an idea i wanted to offer.</p></blockquote><p></p>
[QUOTE="Ed Powell, post: 7392668, member: 6906805"] i actually may have a suggestion, i recently realised your mod system would work really well in a looter style like diablo why not try breaking down the mods into 2 types, weapon/armor unique and generic, then you could put them in roll tables and when players get a new piece of armor thts not base, or upgrade their armor you could roll from the table to see what they get, from my time playing this amongst my group (who have a knack for finding the most broken combinations possible), it helped prevent them from breaking things outrigth and actually made them want to interact and find quests after they realised i tied gear to quest rewards. with the unique mods, the one that gives pistols the heat mode is a good example, you could make them mK3 or mk1 slot only, either one giving thses peices of gear extra value. and this could also then be applied to creating bossess or special enemies by giving certain enemies random mods on their gear. i'm myself testing this in barebones form with my group and boy there are issues i find sometimes. but its an idea i wanted to offer. [/QUOTE]
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