Walking Dad said:Any special rules regarding equipment? (max gold on one item, etc.)
Rayex said:Roster at the moment:
.... Scott DeWar: Human Rogue 5 /Sorcerer 6Sorcerer 7 ....
[b]str[/b] 12 +1 4 pt rogue 5/sorcerer 7 cl 12
[b]dex[/b] 15 +2 8 pt hp:72 exp:
[b]con[/b] 14 +2 6 pt bab:+6 grapp:+7
i[b]nt[/b] 15 +2 8 pt Init: +6
[b]wis[/b] 12 +1 4 pt
[b]chr[/b] 18 +4 8 pt
Level 4, 8 and 12 ability increase:
+1 to charisma at each.
[b][u]COMBAT:[/b] [/u]
[b]SAVES: base abil misc total[/b]
[u]Fort[/u] 3 +2 -- +5
[u]Reflex[/u] 6 +2 -- +8
[u]will[/u] 6 +1 -- +7
[b]ARMOR:[/b]chain mail, mitheral +3
[B][U]ARMOR CLASS;[/u][/b] 22
[B][U]TOUCH[/B][/U] 17
[B][U]FLATFOOTED:[/B][/U] 20
[b]type[/b] light [b]bonus:[/b]+5 [b]max dex:[/b]+4 [b]sp fail:[/b]20% [b]ACP: [/b]-2 [b]Mv:[/b] [b]wt[/b]20 lb
[u]chain mail, mithral +3[/u]
armor bonus +5, dex +2, magic +3,
ring of protection +2
[b]WEAPONSs:[/b]
[u][b] att dam crit range type[/u][/b]
[u]Rapier +2 Keen[/u] +9/+4 d6 +3 15-20/X2 --- P
[u]Lite X bow[/u] +9 d8+1 19-20/x2 80 P
Ammo:
[u]Dagger +1[/u]+8/+3 d4 +2 19-20/x2 10 P/S
spell storing (disrupt undead, gtr 10d8 vs undead)
[u]club[/u]+8/+3 d6+2 x2 --- b
vs undead: +10/+5 d6+2d6+4
undead bane, disrupting (dc14 or destroyed)
[b][u]SKILLS AND FEATS:[/b][/u]
[b]FEATS:[/b]
Sneak attack (class)
Trap finding (class)
Evasion (class)
Improved Inititive (Human)
2 Weapon fighting (char lev 1)
Weapon Finesse (Char lev 3)
Practiced Spellcaster (char lvl 6)
2 Weapon Defense (Char Lev 9)
Craft wands (Char Level 12 )
[u]Skill points[/u] 147
[b]SKILLS:[/b] Ranks Abil misc total
Appraise (r) int +5 +2 -- +
Balence (r) dex +5 +2 -- +
Bluff (r,S) cha +5 +4 -- +
Climb (r) str +4 +1 -- +
Conctr (S) con +10 +2 -- +12
Dciph Script (r) int +0 +2 -- +
Diplomacy (r) cha +3 +4 -- +
Disable Dev (r) int +10 +2 -- +
Disguise (r) cha +0 +4 -- +
Esc Art (r) dex +0 +2 -- +
Gath info (r) cha +5 +4 -- +
Hide (r) dex +10 +2 -- +
Jump (r) str +8 +1 -- +
Know: Arcana (S) int +5 +2 -- +
Know: local (r) int +4 +2 -- +
Listen (r) wis +10 +1 -- +
Move silent (r) dex +10 +2 -- +
Open Locks (r) dex +10 +2 -- +
Search (r) int +10 +2 -- +
Sense Motive (r) wis +5 +1 -- +
Slight of Hand (r) dex +0 +2 -- +
Spellcraft (S) int +10 +2 -- +
Spot (r)wis +10 +1 -- +
Swim (r) str +0 +1 -- +
Tumble (r) dex +8 +2 -- +
Use Mag Dev (r) cha +0 +4 -- +
Use Rope (r) dex +0 +2 -- +
[b][u]LANGUAGES:[/b][/u]
[b][u]SPELLS:(casts spells at +4 levls from feat: praticed spell caster)[/u]
Casts as 11th level[/b]
[b]spells per day: spells known:[/b]
lv 0: 6 + 0 (cha) = 6 7
lv 1: 6 + 1 (cha) = 7 5
lv 2: 6 + 1 (cha) = 7 3
lv 3: 4 + 1 (cha) = 5 2
[b]SPELL LIST:[/b]
[i]* denotes spell compendium[/i]
[u][b]0 level:[/u] 00000 0[/b]
Acid Splash
Detect magic
Detect Poisen
Disrupt Undead
*Silent Portal
*Stick
*Launch bolt
[u][b]1st level:[/u] 00000 00[/b]
Expeditious retreat
Feather Fall
*low light vision
magic missle
Persistant Blade
[u][b]2nd level:[/u] 00000 00[/b]
Melf's acid arrow
bulls str
*Quick Potion
[u][b]3rd level:[/u] 00000[/b]
*Disrupt undead, Gtr
*Weapon of energy
[b][u]EQUIPMENT:[/b][/u] [b]cost weight[/b]
[i]** denotes magic item compendium[/i]
Chain mail,
mitheral, +3 13,150 20 lb
Rapier,mw, +2 Keen 18,320 2 lb
club, +1, undead
bane, disrupting 18,300
Xbow, lt 35.00 4.0
bolts,mw X 50 (7 gp ea) 350 5.0
bolts,+1 X 20(47 gp ea) 940 2.0
Dagger, +1, spell storing
(disrupt undead,gtr ATM) 8302 1.0
Backpack 2.00 2.0
Bedroll 0.10 5.0
Flint/steel 1.0 ----
Grapple 1.0 4.0
Rope, silk (100') 20.00 5.0
rataions x7 3.50 7.0
sunrods x6 14.00 6.0
spell comp pouch 5.00 2.0
thieve's tools, mw 100.00 2.0
whetstone 0.02 1.0
torch 0.05 5.0
explorer's oputfit --- ----
[b]SPECIAL ITEMS:[/b]
[u]Amulet of aquatic salvation[/u](M68) 500 gp
Ring of protection +2 8000 gp
Ring of Sustance 2500 gp
Bag of holding typeII 5000 gp
wt 25 lbs, wt lim 500 lb, vol 70 ft cu
Boots of striding and springing 5500 gp
potions
healthful rest X2 100
blur X2 600
cure serious X2 1500
spent so faar: 87,845.67 gp
[u][i][b]Cash:[/b][/u][/i] 144gp 12sp 13cp

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.