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Fighter - additional abilities
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<blockquote data-quote="Grymar" data-source="post: 4600266" data-attributes="member: 41371"><p>I'm thinking of starting up my first Pathfinder game and reading up on it I've heard that many feel that the fighter is still underpowered. I don't want him to be overpowered, but I'd like for him to have a few options and be a bit more mobile around the battlefield so he can be a better defender. What do you guys think about the following three extra abilities?</p><p></p><p><strong>3rd Level Ability: Armor Training</strong></p><p></p><p></p><p>In addition to the bonuses give in the Pathfinder RPG, a fighter is now able to move his full base rate when lightly encumbered in his trained armor. He can still only run at triple speed in heavy armor, not quadruple.</p><p></p><p></p><p></p><p><strong>6th Level Ability: Focused Blow</strong></p><p><strong></strong></p><p></p><p>The fighter may choose to forgo his multiple attack in a round for a single, standard-action, blow. In place of each extra attack, the fighter adds +1d6 to the damage roll of a single attack done at the hightest BAB. For example, a 12th level fighter could then move his normal movement for the round and take a single attack at +12 BAB with +2d6 damage. </p><p></p><p></p><p></p><p><strong>8th Level Ability: Bulwark Defense</strong></p><p><strong></strong></p><p></p><p>The fighter may choose to give up his extra attacks and as a full-round action focus on defense. This gives him a bonus of +1 per iteratve attack as an insight bonus to AC and all Saves. For example, a 12th level fighter can take one attack (but not a move action) at +12 BAB, and then add a +2 Insight bonus to his AC and all Saves for that round.</p></blockquote><p></p>
[QUOTE="Grymar, post: 4600266, member: 41371"] I'm thinking of starting up my first Pathfinder game and reading up on it I've heard that many feel that the fighter is still underpowered. I don't want him to be overpowered, but I'd like for him to have a few options and be a bit more mobile around the battlefield so he can be a better defender. What do you guys think about the following three extra abilities? [B]3rd Level Ability: Armor Training[/B] In addition to the bonuses give in the Pathfinder RPG, a fighter is now able to move his full base rate when lightly encumbered in his trained armor. He can still only run at triple speed in heavy armor, not quadruple. [B]6th Level Ability: Focused Blow [/B] The fighter may choose to forgo his multiple attack in a round for a single, standard-action, blow. In place of each extra attack, the fighter adds +1d6 to the damage roll of a single attack done at the hightest BAB. For example, a 12th level fighter could then move his normal movement for the round and take a single attack at +12 BAB with +2d6 damage. [B]8th Level Ability: Bulwark Defense [/B] The fighter may choose to give up his extra attacks and as a full-round action focus on defense. This gives him a bonus of +1 per iteratve attack as an insight bonus to AC and all Saves. For example, a 12th level fighter can take one attack (but not a move action) at +12 BAB, and then add a +2 Insight bonus to his AC and all Saves for that round. [/QUOTE]
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