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<blockquote data-quote="mellored" data-source="post: 8965441" data-attributes="member: 6801209"><p>Thematically, sure.</p><p></p><p>But you would have to rewrite rage and reckless attack.</p><p></p><p>Rage: you reduce all damage by X</p><p>Reckless attack: you gain a permanent +3 to attack and a permanent -3 to AC.</p><p></p><p>Scholar: when you roll a skill check, your minimum bonus is equal to your Scholar level. (I.e. at level 10, all skills have a +10 modifier).</p><p>Adds xd4 damage to all attacks and you're set.</p><p></p><p>Medic with a much bigger pool of lay on hands would be quite simple. Add a limit to how much you can heal per turn and toss on a self-sanctuary and your golden.</p><p></p><p>Hmm... Maybe:</p><p></p><p>You can cast spells at-will. You cast them at the spell level according to the chart (scaling slower than a wizard).</p><p>You do not need to make concentration checks for spells cast this way, though may sill only have one at a time.</p><p></p><p>1: magic missile, burning hands</p><p>2: certain rituals (which are at-will).</p><p>3: feather fall</p><p>4: feat</p><p>5: all spells are cast at level 2</p><p>You learn certain utility spells you can cast at will (water breathing, darkvision, fly)</p><p>...</p><p>11: all spells are cast at level 3. You learn fireball.</p></blockquote><p></p>
[QUOTE="mellored, post: 8965441, member: 6801209"] Thematically, sure. But you would have to rewrite rage and reckless attack. Rage: you reduce all damage by X Reckless attack: you gain a permanent +3 to attack and a permanent -3 to AC. Scholar: when you roll a skill check, your minimum bonus is equal to your Scholar level. (I.e. at level 10, all skills have a +10 modifier). Adds xd4 damage to all attacks and you're set. Medic with a much bigger pool of lay on hands would be quite simple. Add a limit to how much you can heal per turn and toss on a self-sanctuary and your golden. Hmm... Maybe: You can cast spells at-will. You cast them at the spell level according to the chart (scaling slower than a wizard). You do not need to make concentration checks for spells cast this way, though may sill only have one at a time. 1: magic missile, burning hands 2: certain rituals (which are at-will). 3: feather fall 4: feat 5: all spells are cast at level 2 You learn certain utility spells you can cast at will (water breathing, darkvision, fly) ... 11: all spells are cast at level 3. You learn fireball. [/QUOTE]
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