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<blockquote data-quote="Emberashh" data-source="post: 8965889" data-attributes="member: 7040941"><p>Personally Im of the opinion that maneuvers are a trap. And what I mean by trap is that they cause people to put blinders on and thus don't think of anything else that might better suit the fiction of a really skilled Warrior than what are effectively just spells by another name. </p><p></p><p>In the game Im writing I came up with a similar idea but much more dynamic and interesting that I call Battle Combos. The idea is that you have a bunch of Techniques that resemble Maneuvers, but instead of just being one-offs they each have up to 5 escalating effects that key off of when you choose to use those techniques as you attack.</p><p></p><p>So say you can attack 4x (which my Warriors can), and you decide to use Leg Strike (restricts movement) 4x in a row. With each attack, whether its on the same target or different ones, the Technique applies the next effect until you apply your fourth attack, which then triggers the 5th and final effect, because you used the same technique 4x in a row. </p><p></p><p>And then at later levels, you can get an ability that lets you intermix your techniques such that you no longer have to spam the same move over and over, and can instead choose which 5th level effect gets applied based on what technique you use on your 4th attack. </p><p></p><p>This sort of system for me is vastly more interesting than one off moves that, honestly, should just be basic actions free to anyone who can use martial weapons.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 8965889, member: 7040941"] Personally Im of the opinion that maneuvers are a trap. And what I mean by trap is that they cause people to put blinders on and thus don't think of anything else that might better suit the fiction of a really skilled Warrior than what are effectively just spells by another name. In the game Im writing I came up with a similar idea but much more dynamic and interesting that I call Battle Combos. The idea is that you have a bunch of Techniques that resemble Maneuvers, but instead of just being one-offs they each have up to 5 escalating effects that key off of when you choose to use those techniques as you attack. So say you can attack 4x (which my Warriors can), and you decide to use Leg Strike (restricts movement) 4x in a row. With each attack, whether its on the same target or different ones, the Technique applies the next effect until you apply your fourth attack, which then triggers the 5th and final effect, because you used the same technique 4x in a row. And then at later levels, you can get an ability that lets you intermix your techniques such that you no longer have to spam the same move over and over, and can instead choose which 5th level effect gets applied based on what technique you use on your 4th attack. This sort of system for me is vastly more interesting than one off moves that, honestly, should just be basic actions free to anyone who can use martial weapons. [/QUOTE]
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