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<blockquote data-quote="Clint_L" data-source="post: 8966756" data-attributes="member: 7035894"><p>Ideal game for who, though? My games are not combat focused, and most of the suggestions for fighters that I am seeing seem to be focused on making it more like a simulation, which is not a direction that I would enjoy as I think it would slow combat down even more without adding a ton. It would have to be replicated in every combat class, and suddenly we have a more detailed melee simulator that, for me, would detract from the story.</p><p></p><p>Framing it in terms of "buttons to push" reminds me of debates that happen endlessly on the World of Warcraft forums. In a video game, the algorithms handle the grunt work of executing all the added complexity, but even there, I never found these types of argument convincing. Adding a few extra options to baseline fighter could be cool, but you seem to be proposing a radical revamp of the combat system, which kind of sounds like what you really want is a different RPG. I like it simple.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8966756, member: 7035894"] Ideal game for who, though? My games are not combat focused, and most of the suggestions for fighters that I am seeing seem to be focused on making it more like a simulation, which is not a direction that I would enjoy as I think it would slow combat down even more without adding a ton. It would have to be replicated in every combat class, and suddenly we have a more detailed melee simulator that, for me, would detract from the story. Framing it in terms of "buttons to push" reminds me of debates that happen endlessly on the World of Warcraft forums. In a video game, the algorithms handle the grunt work of executing all the added complexity, but even there, I never found these types of argument convincing. Adding a few extra options to baseline fighter could be cool, but you seem to be proposing a radical revamp of the combat system, which kind of sounds like what you really want is a different RPG. I like it simple. [/QUOTE]
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