Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter brainstorm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 8975539" data-attributes="member: 15700"><p>You're hitting on one of two points that seems to be ignored in these discussions. Yes, the fighter doesn't have all those wild and crazy spells, but the do have other passive affects that wizards don't have: higher HP, better AC, damage you can do all day long and reliably, etc. It's like people forget that casters are limited to how many spells they can cast and prepare. Almost like people just play 5MWD all the time or something...</p><p></p><p>If you (general you) start giving fighters powers on par with casters, well now you've made them an uber class and will find yourself needing to buff the casters even more to make them equal. And you end up with an arms race of class design. I saw this because as you say, the fighter is already pretty popular and most people don't seem to have a problem with them being significantly underpowered (judging by survey results)</p><p></p><p>The second point address the "there's nothing a fighter can do that any other class can't as well." That's not true. Both literally, and in general practice. Wizards or others won't have the stats a fighter typically does (high strength or constitution), so when the player wants to do some great maneuver even if they don't have a specific power for it, and the GM asks for a strength ability check (which is pretty typical IME historically, and almost always roll-under to see if you make it), the fighter has a chance. The wizard has almost no chance of succeeding.</p><p>And then for other things like "I throw my shield at the wall, hoping to have it ricochet and hit the creature around the corner.", the caster can't do that. They don't have shields. That's just an example.</p><p></p><p>So no, it's not true to say "Without powers for the fighter, there is nothing they can do that all the other classes can't."</p><p></p><p><em>Edit</em> Again, for clarity, I have no problems with complex fighters with powers. I see a use for them. I see an appeal for them. But I also see a want and need for a simple fighter, and disagree with the assessments some have said around them. Just because something doesn't have a specific power doesn't mean they are more limited (we have one person saying they find them more free, and I agree based on my own experience). Any mother-may-I retort is a red herring.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8975539, member: 15700"] You're hitting on one of two points that seems to be ignored in these discussions. Yes, the fighter doesn't have all those wild and crazy spells, but the do have other passive affects that wizards don't have: higher HP, better AC, damage you can do all day long and reliably, etc. It's like people forget that casters are limited to how many spells they can cast and prepare. Almost like people just play 5MWD all the time or something... If you (general you) start giving fighters powers on par with casters, well now you've made them an uber class and will find yourself needing to buff the casters even more to make them equal. And you end up with an arms race of class design. I saw this because as you say, the fighter is already pretty popular and most people don't seem to have a problem with them being significantly underpowered (judging by survey results) The second point address the "there's nothing a fighter can do that any other class can't as well." That's not true. Both literally, and in general practice. Wizards or others won't have the stats a fighter typically does (high strength or constitution), so when the player wants to do some great maneuver even if they don't have a specific power for it, and the GM asks for a strength ability check (which is pretty typical IME historically, and almost always roll-under to see if you make it), the fighter has a chance. The wizard has almost no chance of succeeding. And then for other things like "I throw my shield at the wall, hoping to have it ricochet and hit the creature around the corner.", the caster can't do that. They don't have shields. That's just an example. So no, it's not true to say "Without powers for the fighter, there is nothing they can do that all the other classes can't." [I]Edit[/I] Again, for clarity, I have no problems with complex fighters with powers. I see a use for them. I see an appeal for them. But I also see a want and need for a simple fighter, and disagree with the assessments some have said around them. Just because something doesn't have a specific power doesn't mean they are more limited (we have one person saying they find them more free, and I agree based on my own experience). Any mother-may-I retort is a red herring. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighter brainstorm
Top