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<blockquote data-quote="soviet" data-source="post: 8975578" data-attributes="member: 6925338"><p>2 HP per level, wowee. I'd definitely rather have that than <em>Invisibility</em>. </p><p></p><p></p><p></p><p>Well, this isn't really a fighter ability unless you mean the fighting style.</p><p></p><p></p><p></p><p>What about cantrips? </p><p></p><p></p><p></p><p>I'm not sure if you're referring to a specific survey here, but in general I would say that fighters are popular because the <em>idea</em> of a fighter is cool. I wouldn't take it as a measure of how powerful people find the associated rules package. I bet fighters have been popular in every edition, including 3rd. </p><p></p><p></p><p></p><p>Your own examples seem to contradict your point. You're talking about putting your points into physical stats rather than mental stats and carrying a shield - there are several other classes that also commonly do this. This is not at all a fighter-only thing. And you could easily make the opposite argument - by having better mental stats, the wizard gets an advantage on perception, investigation, and lore checks. The extremely permissive GM in your shield-bouncing example might allow similar tricks and clever tactics to solve a variety of non-combat problems that a fighter would never have 'almost no chance of succeeding' at.</p></blockquote><p></p>
[QUOTE="soviet, post: 8975578, member: 6925338"] 2 HP per level, wowee. I'd definitely rather have that than [I]Invisibility[/I]. Well, this isn't really a fighter ability unless you mean the fighting style. What about cantrips? I'm not sure if you're referring to a specific survey here, but in general I would say that fighters are popular because the [I]idea[/I] of a fighter is cool. I wouldn't take it as a measure of how powerful people find the associated rules package. I bet fighters have been popular in every edition, including 3rd. Your own examples seem to contradict your point. You're talking about putting your points into physical stats rather than mental stats and carrying a shield - there are several other classes that also commonly do this. This is not at all a fighter-only thing. And you could easily make the opposite argument - by having better mental stats, the wizard gets an advantage on perception, investigation, and lore checks. The extremely permissive GM in your shield-bouncing example might allow similar tricks and clever tactics to solve a variety of non-combat problems that a fighter would never have 'almost no chance of succeeding' at. [/QUOTE]
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