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<blockquote data-quote="Sacrosanct" data-source="post: 8975853" data-attributes="member: 15700"><p>If you are choosing to only use one or two weapons as a counter argument to me using all cantrips as a comparison, then yeah, you're choosing to ignore the rules. Because the rules say fighters get all weapons. The rules say casters don't get all cantrips. That's the important distinction I was making when I said that the first time.</p><p></p><p>That wasn't what was being argued. What was being argued was that the fighter gets all weapons and you're choosing to only use one or two. Thus the analogy. </p><p></p><p>Again, when I say fighters can use all weapons and someone says "well casters can cast cantrips all day" and I counter that with "fighters can use all weapons, casters can't use all cantrips.", and then you come back with "well, I don't know anyone who uses more than 1 or two weapons", that literally is you making a player decision that ignores the rules of what a fighter's capability actually is. That's fine; it's your preference. But it's not a design issue because it's your choice to ignore that.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8975853, member: 15700"] If you are choosing to only use one or two weapons as a counter argument to me using all cantrips as a comparison, then yeah, you're choosing to ignore the rules. Because the rules say fighters get all weapons. The rules say casters don't get all cantrips. That's the important distinction I was making when I said that the first time. That wasn't what was being argued. What was being argued was that the fighter gets all weapons and you're choosing to only use one or two. Thus the analogy. Again, when I say fighters can use all weapons and someone says "well casters can cast cantrips all day" and I counter that with "fighters can use all weapons, casters can't use all cantrips.", and then you come back with "well, I don't know anyone who uses more than 1 or two weapons", that literally is you making a player decision that ignores the rules of what a fighter's capability actually is. That's fine; it's your preference. But it's not a design issue because it's your choice to ignore that. [/QUOTE]
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